GMU:Maps, Territories and Possibility Spaces/Torben Zsagar: Difference between revisions
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[https://editor.p5js.org/herrschaften/sketches/FtxmMGdam p5js Sketch] Video Captue ist extrem laggy. | [https://editor.p5js.org/herrschaften/sketches/FtxmMGdam p5js Sketch] Video Captue ist extrem laggy. | ||
[https://en.wikipedia.org/wiki/Boids | [https://en.wikipedia.org/wiki/Boids Wiki] boids algorythm. | ||
==First Practical Approaches== | ==First Practical Approaches== |
Revision as of 21:36, 15 May 2023
Growth Algorithms and the purpose of research in art.
Boids by Craig Reynolds
p5js Sketch Video Captue ist extrem laggy.
Wiki boids algorythm.
First Practical Approaches
Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.
Approach via geonodes.
Main Idea
Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.