GMU:Maps, Territories and Possibility Spaces/Torben Zsagar: Difference between revisions
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== '''Growth Algorithms and the purpose of research in art.''' == | == '''Growth Algorithms and the purpose of research in art.''' == | ||
=== Boids by Craig Reynolds === | |||
==Boids by Craig Reynolds== | |||
[[Image: boids.png|800px]] | [[Image: boids.png|800px]] | ||
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[https://en.wikipedia.org/wiki/Boids Wiki] boids algorythm. | [https://en.wikipedia.org/wiki/Boids Wiki] boids algorythm. | ||
==First Practical Approaches== | === First Practical Approaches === | ||
[[Image: Diffusion Limited Aggregation.png|800px]] | [[Image: Diffusion Limited Aggregation.png|800px]] | ||
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Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender. | Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender. | ||
[[Image: Geo 01.png|800px]] | [[Image: Geo 01.png|800px]] | ||
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Approach via geonodes. | Approach via geonodes. | ||
==Main Idea== | === Main Idea === | ||
[[Image: 01 KTM 2504.jpg|804x804px]] | |||
[[Image: 01 KTM 2504.jpg| | |||
Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world. | Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world. |
Revision as of 13:29, 1 November 2023
Growth Algorithms and the purpose of research in art.
Boids by Craig Reynolds
Wiki boids algorythm.
First Practical Approaches
Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.
Approach via geonodes.
Main Idea
Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.