(Created page with " == Formumwandlung == float seg = 0; void setup() { size(800, 800); smooth(); } void draw() { background(0); maleSegmente(300,400,400); } void maleSegmente(int r,flo...") |
(No difference)
|
Revision as of 20:27, 14 January 2011
Formumwandlung
float seg = 0;
void setup() {
size(800, 800); smooth();
}
void draw() {
background(0); maleSegmente(300,400,400);
}
void maleSegmente(int r,float x,float y) {
float segmente = 0; segmente = 3 + seg; float angleStep = 360/segmente;
beginShape(); vertex(x, y); for (float angle=0; angle<=360; angle+=angleStep) { float vx = x + cos(radians(angle-90))*r; float vy = y + sin(radians(angle-90))*r; vertex(vx, vy); vertex(x,y); vertex(vx,vy); } vertex(x + cos(radians(270))*r, y + sin(radians(270))*r); endShape();
}
void keyPressed() {
if (key == CODED) { if (keyCode == UP) { seg += 1; } else if (keyCode == DOWN) { if (seg >= 1) { seg -= 1; } } }
}