(Created page with " == Mehrere Formen == float seg = 0; //Segmentzähler void setup() { size(600, 600); smooth(); noStroke(); } void draw() { background(0); for (float i=0; i<=400; i+=...") |
(No difference)
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Revision as of 20:57, 14 January 2011
Mehrere Formen
float seg = 0; //Segmentzähler
void setup() {
size(600, 600); smooth(); noStroke();
}
void draw() {
background(0); for (float i=0; i<=400; i+=200) { maleSegmente(100,100+i,100); maleSegmente(100,100+i,300); maleSegmente(100,100+i,500); }
}
void maleSegmente(int r,float x,float y) {
float segmente = 0; segmente = 3 + seg; float angleStep = 360/segmente;
beginShape(); vertex(x, y); for (float angle=0; angle<=360; angle+=angleStep) { float vx = x + cos(radians(angle-90))*r; float vy = y + sin(radians(angle-90))*r; vertex(vx, vy); } vertex(x + cos(radians(270))*r, y + sin(radians(270))*r); endShape();
}
void keyPressed() {
if (key == CODED) { if (keyCode == UP) { seg += 1; } else if (keyCode == DOWN) { if (seg >= 1) { seg -= 1; } } }
}