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== | == Gestaltungsprogramm 2 == | ||
<source lang="Java">Segmente Objekt1,Objekt2,Objekt3 | <source lang="Java" highlight="26">Segmente Objekt1,Objekt2,Objekt3; | ||
void setup() { | void setup() { | ||
Line 22: | Line 21: | ||
Objekt1.g = 90; Objekt2.g = 90; Objekt3.g = 90; // Richtung nach oben | Objekt1.g = 90; Objekt2.g = 90; Objekt3.g = 90; // Richtung nach oben | ||
Objekt1.h = | Objekt1.h = 50; Objekt2.h = 0; Objekt3.h = 220; | ||
Objekt1.s = 100; Objekt2.s = 100; Objekt3.s = 100; | Objekt1.s = 100; Objekt2.s = 100; Objekt3.s = 100; | ||
Objekt1.b = 100; Objekt2.b = 100; Objekt3.b = 100; | Objekt1.b = 100; Objekt2.b = 100; Objekt3.b = 100; | ||
Line 159: | Line 158: | ||
== Segmente == | == Segmente == | ||
<source lang="Java">class Segmente { | <source lang="Java" highlight="21">class Segmente { | ||
float x; // X-Position | float x; // X-Position |
Latest revision as of 17:45, 23 January 2011
Gestaltungsprogramm 2
Segmente Objekt1,Objekt2,Objekt3;
void setup() {
size(800, 800);
smooth();
noStroke();
frameRate(5);
colorMode(HSB,360,100,100);
Objekt1 = new Segmente();
Objekt2 = new Segmente();
Objekt3 = new Segmente();
Objekt1.x = 200; Objekt2.x = 400; Objekt3.x = 600;
Objekt1.y = 400; Objekt2.y = 400; Objekt3.y = 400;
Objekt1.seg = 0; Objekt2.seg = 0; Objekt3.seg = 0; // Dreieck
Objekt1.r = 100; Objekt2.r = 100; Objekt3.r = 100;
Objekt1.g = 90; Objekt2.g = 90; Objekt3.g = 90; // Richtung nach oben
Objekt1.h = 50; Objekt2.h = 0; Objekt3.h = 220;
Objekt1.s = 100; Objekt2.s = 100; Objekt3.s = 100;
Objekt1.b = 100; Objekt2.b = 100; Objekt3.b = 100;
Objekt1.mouseOver = false; Objekt2.mouseOver = false; Objekt3.mouseOver = false;
Objekt1.visible = false; Objekt2.visible = false; Objekt3.visible = false;
}
void draw() {
background(0);
if (keyPressed == true) {
if (key == '1') {
Objekt1.visible = true;
}
if (key == '2') {
Objekt2.visible = true;
}
if (key == '3') {
Objekt3.visible = true;
}
}
if (Objekt1.visible == true) {
Objekt1.maleSegmente();
}
if (Objekt2.visible == true) {
Objekt2.maleSegmente();
}
if (Objekt3.visible == true) {
Objekt3.maleSegmente();
}
if (mouseX >= Objekt1.x-Objekt1.r && mouseX <= Objekt1.x+Objekt1.r && mouseY >= Objekt1.y-Objekt1.r && mouseY <= Objekt1.y+Objekt1.r) {
Objekt1.mouseOver = true;
}else {
Objekt1.mouseOver = false;
}
if (mouseX >= Objekt2.x-Objekt2.r && mouseX <= Objekt2.x+Objekt2.r && mouseY >= Objekt2.y-Objekt2.r && mouseY <= Objekt2.y+Objekt2.r) {
Objekt2.mouseOver = true;
}else {
Objekt2.mouseOver = false;
}
if (mouseX >= Objekt3.x-Objekt3.r && mouseX <= Objekt3.x+Objekt3.r && mouseY >= Objekt3.y-Objekt3.r && mouseY <= Objekt3.y+Objekt3.r) {
Objekt3.mouseOver = true;
}else {
Objekt3.mouseOver = false;
}
}
void mouseDragged() {
if (Objekt1.mouseOver == true) {
Objekt1.x = mouseX;
Objekt1.y = mouseY;
}else if (Objekt2.mouseOver == true) {
Objekt2.x = mouseX;
Objekt2.y = mouseY;
}else if (Objekt3.mouseOver == true) {
Objekt3.x = mouseX;
Objekt3.y = mouseY;
}
}
void keyPressed() {
if (key == CODED) {
if (Objekt1.mouseOver == true) {
if (keyCode == UP) {
if (Objekt1.seg <= 101) {
Objekt1.seg += 1;
}
}
if (keyCode == DOWN) {
if (Objekt1.seg >= 1) {
Objekt1.seg -= 1;
}
}
if (keyCode == RIGHT) {
if (Objekt1.h <= 361) {
Objekt1.h += 1;
}
}
if (keyCode == LEFT) {
if (Objekt1.h >= 1) {
Objekt1.h -= 1;
}
}
}
if (Objekt2.mouseOver == true) {
if (keyCode == UP) {
if (Objekt2.seg <= 101) {
Objekt2.seg += 1;
}
}
if (keyCode == DOWN) {
if (Objekt2.seg >= 1) {
Objekt2.seg -= 1;
}
}
if (keyCode == RIGHT) {
if (Objekt2.h <= 361) {
Objekt2.h += 1;
}
}
if (keyCode == LEFT) {
if (Objekt2.h >= 1) {
Objekt2.h -= 1;
}
}
}
if (Objekt3.mouseOver == true) {
if (keyCode == UP) {
if (Objekt3.seg <= 101) {
Objekt3.seg += 1;
}
}
if (keyCode == DOWN) {
if (Objekt3.seg >= 1) {
Objekt3.seg -= 1;
}
}
if (keyCode == RIGHT) {
if (Objekt3.h <= 361) {
Objekt3.h += 1;
}
}
if (keyCode == LEFT) {
if (Objekt3.h >= 1) {
Objekt3.h -= 1;
}
}
}
}
}
Segmente
class Segmente {
float x; // X-Position
float y; // Y-Position
float seg; // Segmentzähler
int r; // Radius
float g; // Richtung
boolean mouseOver; //Maus über dem Objekt
boolean visible; //Objekt sichtbar
int h,s,b; // Farbe HSB
Segmente() {
println("Segmente erstellt!");
}
void maleSegmente() {
fill(h,s,b);
maleSegmente(seg,r,g,x,y);
}
void maleSegmente(float seg,int r,float g,float x,float y) {
float segmentzahl = 3 + seg;
float angleStep = 360/segmentzahl;
beginShape();
vertex(x, y);
for (float angle=0; angle<=360; angle+=angleStep) {
float vx = x + cos(radians(angle-g))*r;
float vy = y + sin(radians(angle-g))*r;
vertex(vx, vy);
}
vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
endShape();
}
}