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| == Mehrere Formen == | | == Bauhaus Formen == |
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| Segmente Objekt1,Objekt2,Objekt3;
| | <source lang="Java" highlight="12,14,16"> |
| | | float seg = 0; //Segmentzähler |
| float x1,x2,x3; // X-Position
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| | |
| float y1,y2,y3; // Y-Position
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| | |
| float seg1,seg2,seg3; // Segmentzähler | |
| | |
| int r; // Radius
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| | |
| float g; // Richtung
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| | |
| int h1,h2,h3,s,b; // Farbe HSB
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| | |
| boolean mouseOver1,mouseOver2,mouseOver3; //Maus über dem Objekt
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| void setup() { | | void setup() { |
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| smooth(); | | smooth(); |
| noStroke(); | | noStroke(); |
| frameRate(5);
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| colorMode(HSB,360,100,100);
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| Objekt1 = new Segmente();
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| Objekt2 = new Segmente();
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| Objekt3 = new Segmente();
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| x1 = 200; x2 = 400; x3 = 600;
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| y1 = 400; y2 = 400; y3 = 400;
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| seg1 = 0; seg2 = 0; seg3 = 0; // Dreieck
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| r = 100;
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| g = 90; // Richtung nach oben
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| h1 = 0; h2 = 90; h3 = 180;
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| s = 100;
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| b = 100;
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| mouseOver1 = false; mouseOver2 = false; mouseOver3 = false;
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| } | | } |
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| void draw() { | | void draw() { |
| background(0); | | background(0); |
| fill(h1,s,b); | | fill(255,255,0); |
| Objekt1.maleSegmente(seg1,r,g,x1,y1); | | maleSegmente(100,mouseX,mouseY,0,90); |
| fill(h2,s,b); | | fill(255,0,0); |
| Objekt2.maleSegmente(seg2,r,g,x2,y2); | | maleSegmente(100,mouseX*2,mouseY*2,1,45); |
| fill(h3,s,b); | | fill(0,0,255); |
| Objekt3.maleSegmente(seg3,r,g,x3,y3); | | maleSegmente(80,mouseY,mouseX,40,90); |
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| if (mouseX >= x1-r && mouseX <= x1+r && mouseY >= y1-r && mouseY <= y1+r) {
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| mouseOver1 = true;
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| }else {
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| mouseOver1 = false;
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| }
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| if (mouseX >= x2-r && mouseX <= x2+r && mouseY >= y2-r && mouseY <= y2+r) {
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| mouseOver2 = true;
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| }else {
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| mouseOver2 = false;
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| }
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| if (mouseX >= x3-r && mouseX <= x3+r && mouseY >= y3-r && mouseY <= y3+r) {
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| mouseOver3 = true;
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| }else {
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| mouseOver3 = false;
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| }
| |
| } | | } |
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| void mouseDragged() { | | void maleSegmente(int r,float x,float y, float s, float g) { |
| if (mouseOver1 == true) { | | float segmente = 0; |
| x1 = mouseX;
| | segmente = 3 + seg + s; |
| y1 = mouseY;
| | float angleStep = 360/segmente; |
| }else if (mouseOver2 == true) { | | |
| x2 = mouseX;
| | beginShape(); |
| y2 = mouseY;
| | vertex(x, y); |
| }else if (mouseOver3 == true) { | | for (float angle=0; angle<=360; angle+=angleStep) { |
| x3 = mouseX; | | float vx = x + cos(radians(angle-g))*r; |
| y3 = mouseY; | | float vy = y + sin(radians(angle-g))*r; |
| | vertex(vx, vy); |
| } | | } |
| | vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r); |
| | endShape(); |
| } | | } |
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| |
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| void keyPressed() { | | void keyReleased() { |
| if (key == CODED) { | | if (key == CODED) { |
| if (mouseOver1 == true) { | | if (keyCode == UP) { |
| if (keyCode == UP) {
| | seg += 1; |
| if (seg1 <= 101) {
| | } else if (keyCode == DOWN) { |
| seg1 += 1;
| | if (seg >= 1) { |
| }
| | seg -= 1; |
| }
| |
| if (keyCode == DOWN) {
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| if (seg1 >= 1) {
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| seg1 -= 1;
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| }
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| } | |
| if (keyCode == RIGHT) {
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| if (h1 <= 361) {
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| h1 += 1;
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| }
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| }
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| if (keyCode == LEFT) {
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| if (h1 >= 1) {
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| h1 -= 1;
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| }
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| }
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| }
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| if (mouseOver2 == true) { | |
| if (keyCode == UP) {
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| if (seg2 <= 101) {
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| seg2 += 1;
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| }
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| }
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| if (keyCode == DOWN) {
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| if (seg2 >= 1) {
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| seg2 -= 1;
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| }
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| }
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| if (keyCode == RIGHT) { | |
| if (h2 <= 361) {
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| h2 += 1;
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| }
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| }
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| if (keyCode == LEFT) {
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| if (h2 >= 1) {
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| h2 -= 1;
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| }
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| }
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| }
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| if (mouseOver3 == true) {
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| if (keyCode == UP) {
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| if (seg3 <= 101) {
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| seg3 += 1;
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| } | |
| }
| |
| if (keyCode == DOWN) {
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| if (seg3 >= 1) {
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| seg3 -= 1;
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| }
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| }
| |
| if (keyCode == RIGHT) {
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| if (h3 <= 361) {
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| h3 += 1;
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| }
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| }
| |
| if (keyCode == LEFT) {
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| if (h3 >= 1) {
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| h3 -= 1;
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| }
| |
| } | | } |
| } | | } |
| }
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| }
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| | |
| == Objekt: Segmente ==
| |
| | |
| class Segmente {
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|
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| Segmente() {
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| println("Segmente erstellt!");
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| }
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|
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| void maleSegmente(float s,int r,float g,float x,float y) {
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| float seg = 3 + s;
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| float angleStep = 360/seg;
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|
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| beginShape();
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| vertex(x, y);
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| for (float angle=0; angle<=360; angle+=angleStep) {
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| float vx = x + cos(radians(angle-g))*r;
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| float vy = y + sin(radians(angle-g))*r;
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| vertex(vx, vy);
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| }
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| vertex(x + cos(radians(360-g))*r, y + sin(radians(360-g))*r);
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| endShape();
| |
| } | | } |
| } | | } |
| | </source> |