< GMU:Immersive Strategien | Inhalte | Bälle
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== Objekt Ball == | == Objekt Ball == | ||
class Ball { | |||
int g; //Größe | |||
float x,y; //Position | |||
int h,s,b,a; //Farbe | |||
float vx,vy; //Geschwindigkeit | |||
Ball() { | |||
g = 100; | |||
s = 100; | |||
b = 100; | |||
} | |||
void maleBall() { | |||
fill(h,s,b); | |||
ellipse(x,y,g,g); | |||
} | |||
} |
Revision as of 11:45, 7 February 2011
Code
Objekt Ball
class Ball {
int g; //Größe float x,y; //Position int h,s,b,a; //Farbe float vx,vy; //Geschwindigkeit Ball() { g = 100; s = 100; b = 100; } void maleBall() { fill(h,s,b); ellipse(x,y,g,g); }
}