< GMU:Immersive Strategien | Inhalte | Bälle
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== Code == | == Code == | ||
Ball[] ball = new Ball[15]; | <source lang="Java">Ball[] ball = new Ball[15]; | ||
int a,b,c; | int a,b,c; | ||
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} | } | ||
} | } | ||
</source> | |||
== Objekt Ball == | == Objekt Ball == | ||
class Ball { | <source lang="Java">class Ball { | ||
int g; //Größe | int g; //Größe | ||
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} | } | ||
} | } | ||
</source> |
Revision as of 11:51, 7 February 2011
Code
Ball[] ball = new Ball[15];
int a,b,c;
void setup() {
size(1280,1024);
smooth();
noStroke();
//frameRate(5);
colorMode(HSB,360,100,100,100);
a = 500;
b = 400;
c = 40;
for (int i=0; i < 5; i++) {
ball[i] = new Ball();
ball[i].x = random(ball[i].g,a-ball[i].g);
ball[i].y = random(ball[i].g,height-ball[i].g);
ball[i].h = (int)random(360);
ball[i].vx = random(1,10);
ball[i].vy = random(1,10);
}
for (int i=5; i < 10; i++) {
ball[i] = new Ball();
ball[i].x = random(a+c+ball[i].g,a+c+b-ball[i].g);
ball[i].y = random(ball[i].g,height-ball[i].g);
ball[i].h = (int)random(360);
ball[i].vx = random(1,10);
ball[i].vy = random(1,10);
}
for (int i=10; i < ball.length; i++) {
ball[i] = new Ball();
ball[i].x = random(a+c+b+c+ball[i].g,width-ball[i].g);
ball[i].y = random(ball[i].g,height-ball[i].g);
ball[i].h = (int)random(360);
ball[i].vx = random(1,10);
ball[i].vy = random(1,10);
}
}
void draw() {
background(0);
fill(255);
rect(a,0,c,height);
fill(255);
rect(a+c+b,0,c,height);
for (int i=0; i < 5; i++) {
ball[i].maleBall();
ball[i].x = ball[i].x + ball[i].vx;
ball[i].y = ball[i].y + ball[i].vy;
if (ball[i].x <= 0+ball[i].g/2 || ball[i].x >= a-ball[i].g/2) {
ball[i].vx = -ball[i].vx;
}
if (ball[i].y <= 0-ball[i].g) {
ball[i].y = height;
}
if (ball[i].y >= height+ball[i].g) {
ball[i].y = 0-ball[i].g;
}
}
for (int i=5; i < 10; i++) {
ball[i].maleBall();
ball[i].x = ball[i].x + ball[i].vx;
ball[i].y = ball[i].y + ball[i].vy;
if (ball[i].x <= a+c+ball[i].g/2 || ball[i].x >= a+c+b-ball[i].g/2) {
ball[i].vx = -ball[i].vx;
}
if (ball[i].y <= 0-ball[i].g) {
ball[i].y = height;
}
if (ball[i].y >= height+ball[i].g) {
ball[i].y = 0-ball[i].g;
}
}
for (int i=10; i < ball.length; i++) {
ball[i].maleBall();
ball[i].x = ball[i].x + ball[i].vx;
ball[i].y = ball[i].y + ball[i].vy;
if (ball[i].x <= a+c+b+c+ball[i].g/2 || ball[i].x >= width-ball[i].g/2) {
ball[i].vx = -ball[i].vx;
}
if (ball[i].y <= 0-ball[i].g) {
ball[i].y = height;
}
if (ball[i].y >= height+ball[i].g) {
ball[i].y = 0-ball[i].g;
}
}
}
Objekt Ball
class Ball {
int g; //Größe
float x,y; //Position
int h,s,b,a; //Farbe
float vx,vy; //Geschwindigkeit
Ball() {
g = 100;
s = 100;
b = 100;
}
void maleBall() {
fill(h,s,b);
ellipse(x,y,g,g);
}
}