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Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. | Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. | ||
In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code. | In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code. | ||
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Revision as of 18:14, 31 March 2011
Henning, Frederic und Moritz
CUBECITY
As a final task for the Keeping Track course we designed a 3D Jump 'n' Run game that can be played only by the player's movement in front of a camera.
Story
The Ego-Runner has to make it through a 3D-world. It is a tunnel made with squares that come closer and closer. Easy. BUT: The player is not (!) allowed to touch the small and big barriers which are spread everywhere. He/she has to jump above hurdles, step aside walls and pillars or crouch down gates and balks. The game is won, when the player has reached the end of the world without touching any cube of CUBECITY.
How it works
CUBECITY is a highly interactive and immersive Jump 'n' Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software. EyeCon catches the bottom/top and the left/right edge of the playing person. The data of the resulting cuboid is sent to Processing via network (OSC protocol). In Processing the edges of the cuboid define the outlines of the player's avatar. The data of the cuboid will be compared with the momentarily rendered row of squares an cubes in the 3D-world. If there is a cube and the edges of the avatar are crossing it's edges the program will be stopped and the game is over.
Style
The look and feel of the game is based on the first console games of the early 90s. Pixeltype, 8bit soundtrack and reduced graphic- and colordesign combined with todays possibilities of interactive game control give us the ability to assume the role of the heroes of our past/childhood/youth!
And!
Of course there is a HIGHSCORE, waiting for you to be bet. Do you have the power and bravery to jump through CUBECITY...?
Time and place of the first CUBECITY Championship will be announced soon!
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Ana und Marianne
1000 words
The world is turning like our thoughts – and we are the audience, watching their change
We were building a miniature world with an engine that would make the world turning around its own axis. As soon as it was finished and we saw the rotating world we constructed an image in our minds, sitting around a table with the world on it. Also we wanted to use some recordings of foreign languages as the sounds, which can be triggered in the motion tracking system.
We are using the motion tracking area as synonym of the Tower of Babel where a united humanity speak a single language, build one alliance and create a place of perfection and then be separated by God who confused their languages. The language is the main symbol for us on one hand as a border between peoples and on the other hand as a rich element of each culture. Our Project is a filmed performance in which the participants are able to activate the motion tracking system with their hands and other elements like paper, plastic, markers, strings etc. In the performance we are playing with our imagination and emotions affected by the different languages we are hearing. We are creating a collage of one cultural code.
<gallery> File:words1.jpg File:words2.jpg File:words3.jpg <gallery>