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Author: Urban Schlemmer | Author: Urban Schlemmer | ||
Abstract | ===Abstract=== | ||
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. | |||
However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to | |||
create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. | |||
A development kit for PD is presented to encourage reverb design from a “birds view”, with com- | |||
plete reverberation algorithms as basic building blocks. An example topology completes previous | |||
work by diffuse reflections and late reverberation. | |||
[[Media:Schlemmer reverb.pdf]] | |||
Revision as of 11:11, 3 July 2011
Reverb Design
Author: Urban Schlemmer
Abstract
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for PD is presented to encourage reverb design from a “birds view”, with com- plete reverberation algorithms as basic building blocks. An example topology completes previous work by diffuse reflections and late reverberation.