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Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. | Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. | ||
However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to | However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to | ||
create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. | create an auditory illusion[6]. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. | ||
A development kit for PD is presented to encourage reverb design from a | A development kit for PD is presented to encourage reverb design from a “bird's eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous | ||
work[19][20] with diffuse reflections and late reverberation. | |||
work | |||
[[Media:Schlemmer reverb.pdf]] | [[Media:Schlemmer reverb.pdf]] |
Revision as of 11:38, 3 July 2011
Reverb Design
Author: Urban Schlemmer
Abstract
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion[6]. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for PD is presented to encourage reverb design from a “bird's eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work[19][20] with diffuse reflections and late reverberation.