PDCON:Conference/Reverb Design: Difference between revisions

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Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context.
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context.
However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to
However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to
create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice.
create an auditory illusion[6]. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice.
A development kit for PD is presented to encourage reverb design from a “birds view”, with com-
A development kit for PD is presented to encourage reverb design from a “bird's eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous
plete reverberation algorithms as basic building blocks. An example topology completes previous
work[19][20] with diffuse reflections and late reverberation.
work by diffuse reflections and late reverberation.


[[Media:Schlemmer reverb.pdf]]
[[Media:Schlemmer reverb.pdf]]

Revision as of 11:38, 3 July 2011

Reverb Design

Author: Urban Schlemmer

Abstract

Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion[6]. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for PD is presented to encourage reverb design from a “bird's eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work[19][20] with diffuse reflections and late reverberation.

Media:Schlemmer reverb.pdf