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The video clips were filmed by Anela Takac and contain footage of the original works of Koloman Novak. The clips represent luminokinetic projections of some basic geometric elements: circles, triangles, squares, verical and horizontal lines. Anela Takac designed sounds for the elements inspired by their shape and movement. The sounds were further developed using various filters created by Edward Kelly in Pure Data. | The video clips were filmed by Anela Takac and contain footage of the original works of Koloman Novak. The clips represent luminokinetic projections of some basic geometric elements: circles, triangles, squares, verical and horizontal lines. Anela Takac designed sounds for the elements inspired by their shape and movement. The sounds were further developed using various filters created by Edward Kelly in Pure Data. | ||
<videoflash type=youtube>rBinC3kzeEM</videoflash> | |||
*http://sharktracks.co.uk/anela/Video_Organ.html | *http://sharktracks.co.uk/anela/Video_Organ.html |
Revision as of 12:20, 16 July 2011
Artist: Anela Takac
Project: Video Organ
Video Organ is inspired by the pioneer of interactive multimedia art Koloman Novak.
Koloman Novak created the first mechanical Lumino Kinetic Organ in 1968 with the task to explore the possibilities of luminokinetization of sound (cocktail of noises or electronic music) in interactive aspect. Koloman created an Instrument with polychrome luminary symbols for expressive and kinematically adequate synthesis of image and sound.
His stepdaughter Anela Takac conceptualised the creation of the Vorgan in a contemporary aspect using modern technology to transpose the mechanical elements of the instrument into a digital format using Pure Data, with the help of Edward Kelly.
The video clips were filmed by Anela Takac and contain footage of the original works of Koloman Novak. The clips represent luminokinetic projections of some basic geometric elements: circles, triangles, squares, verical and horizontal lines. Anela Takac designed sounds for the elements inspired by their shape and movement. The sounds were further developed using various filters created by Edward Kelly in Pure Data.
<videoflash type=youtube>rBinC3kzeEM</videoflash>