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==Still Life== | ==Still Life: Revisited== | ||
Artist: John Harrison | Artist: John Harrison, Mary Ellen Childs | ||
In collaboration with living composer Mary Ellen Childs, I used Pd/Gem with external libraries such as pmpd and iemmatrix to develop real-time visualizations for her already-existing percussion work titled “Still Life.” | In collaboration with living composer Mary Ellen Childs, I used Pd/Gem with external libraries such as pmpd and iemmatrix to develop real-time visualizations for her already-existing percussion work titled “Still Life.” | ||
The visualizations describe a completely synthetically generated environment, non-deterministic in nature, and yet with organic, living, natural qualities. Instead of obvious visual associations, we explore abstract qualities. Our intention is create something which feels “alive” and offers unpredictable variety within a tight set of constraints. In this way, our visualizations and their control can be seen as analogous to a more traditional acoustic instrument. | The visualizations describe a completely synthetically generated environment, non-deterministic in nature, and yet with organic, living, natural qualities. Instead of obvious visual associations, we explore abstract qualities. Our intention is create something which feels “alive” and offers unpredictable variety within a tight set of constraints. In this way, our visualizations and their control can be seen as analogous to a more traditional acoustic instrument. | ||
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Latest revision as of 11:08, 18 July 2011
Still Life: Revisited
Artist: John Harrison, Mary Ellen Childs
In collaboration with living composer Mary Ellen Childs, I used Pd/Gem with external libraries such as pmpd and iemmatrix to develop real-time visualizations for her already-existing percussion work titled “Still Life.”
The visualizations describe a completely synthetically generated environment, non-deterministic in nature, and yet with organic, living, natural qualities. Instead of obvious visual associations, we explore abstract qualities. Our intention is create something which feels “alive” and offers unpredictable variety within a tight set of constraints. In this way, our visualizations and their control can be seen as analogous to a more traditional acoustic instrument.
4th international Pure Data Convention 2011 Weimar ~ Berlin