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== OpenGL Shading Language == | |||
Instructor: Cyrille Henry | |||
glsl beginner:<br />
glsl is a way to exploit the vast processing power of a graphic card.<br />
it's the best way to create complex graphics.<br />
we will present basses of this language, and the way to use it within pd/Gem | |||
mandatoy : no crappy graphic card that did not allow glsl. minimum pd and Gem knowledge | |||
{{Template:PdCon11}} |
Latest revision as of 15:15, 28 July 2011
OpenGL Shading Language
Instructor: Cyrille Henry
glsl beginner:
glsl is a way to exploit the vast processing power of a graphic card.
it's the best way to create complex graphics.
we will present basses of this language, and the way to use it within pd/Gem
mandatoy : no crappy graphic card that did not allow glsl. minimum pd and Gem knowledge
4th international Pure Data Convention 2011 Weimar ~ Berlin