PDCON:Concerts/Marco Donnarumma: Difference between revisions

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Artist: Marco Donnarumma
Artist: Marco Donnarumma


Music for Flesh II (Marco Donnarumma 2011,present) is a solo sonic piece for augmented muscles sounds, which aims at demonstrating an experimental coupling between unheard sounds of muscle gestures and corresponding sound synthesis played back through loudspeakers.
An interactive music performance for enhanced body by Marco Donnarumma.


In Music for Flesh II the only musical instrument available to the performer is his own body. Performer’s voluntary muscles contractions produce kinetic energy, an acoustic sound which is captured by the biosensor and deployed as only sonic source. At the same time the biological signal undergoes a feature extraction which provides several control parameters for the real time processing of muscles sounds.
Music for Flesh II is a seamless mediation between human biophysical potential and algorithmic composition.


Performer uses his body not only as a controller, but, more importantly, also as a truly real musical instrument; he is capable of actually creating music in real time exciting his muscles fibres.
By enabling a computer to sense and interact with the muscular potential of human tissues, the work approaches the biological body as a means for computational artistry.
Muscle movements and blood flow produce subcutaneous mechanical oscillations, which are nothing but low frequency sound waves.
 
Two microphone sensors capture the sonic matter created by my limbs and send it to a computer. This develops an understanding of my kinetic behaviour by *listening* to the friction of my flesh.
 
Specific gesture, force levels and patterns are identified in real time by the computer; then, according to this information, it manipulates algorithmically the sound of my flesh and diffuse it through a quadraphonic system.
The neural and biological signals that drive my actions become analogous expressive matter, for they emerge as a tangible sound.  





Revision as of 14:54, 4 August 2011

Music for Flesh II < PdCon 2011 >

Artist: Marco Donnarumma

An interactive music performance for enhanced body by Marco Donnarumma.

Music for Flesh II is a seamless mediation between human biophysical potential and algorithmic composition.

By enabling a computer to sense and interact with the muscular potential of human tissues, the work approaches the biological body as a means for computational artistry. Muscle movements and blood flow produce subcutaneous mechanical oscillations, which are nothing but low frequency sound waves.

Two microphone sensors capture the sonic matter created by my limbs and send it to a computer. This develops an understanding of my kinetic behaviour by *listening* to the friction of my flesh.

Specific gesture, force levels and patterns are identified in real time by the computer; then, according to this information, it manipulates algorithmically the sound of my flesh and diffuse it through a quadraphonic system. The neural and biological signals that drive my actions become analogous expressive matter, for they emerge as a tangible sound.


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Kreativfonds Bauhaus-Univeristät WeimarElectronic Arts Blog für digitale SpielkulturThe Mozilla FoundationAllied Vision TechnologiesFreistaat ThüringenBauhaus-Universität WeimarHochschule für Musik Franz Liszt WeimarFraunhofer Institute for Digital Media Technology IDMTStadt WeimarKlassik Stiftung WeimarNKFaculty of MediaStudio for electro-acoustic MusicKulturTragWerk e.V.Elektronisches Studio der TU BerlinMaschinenraum Hackerspace WeimarRadio Lotte WeimarSponsors and partners of the 4th internationals Pure Data Convention in Weimar 2011

4th international Pure Data Convention 2011 Weimar ~ Berlin