IFD:IOSDev/Projects/Patawat Phamuad: Difference between revisions

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Revision as of 20:13, 17 August 2011

Game Synopsis

SantaBlock is a unique physic puzzle game that assigns the player as a planner to take care of poor Santa Claus who get stuck on pine of block. Because he has to deliver ton of present in the city, he is dropped by his foolish reindeers. Thus, the player(like you) needs to help him to land on top of the house's roof to make the way lead to chimney. In this phrase called alpha version, the game serves the player to touch directly to household furniture eg. cupboard, big stove to destroy each of them. Once the player destroyed each items, Santa Claus would fall down according to physic force law, which mimics to the real elastic and gravity in the real world.

Why SantaBlock?

Yes of course, nowadays, game influences our life unavoidably. Referred to unofficial statistics which informed a huge number of active game in App Store. What does it mean? It really means that the more people need game to install in their iOS device, the more games and applications are launched into App store portal respectively. Therefore, SantaBlock is the one of quality puzzle game, which is very addictive. If we focus more closely at the statistics on App Store, we will discover that most of downloaded game are basely puzzle game. Ease to play and strong concept are the heart of game, likely to SantaBlock, Easy, neat, nice and addictive.

Uniqueness Selling Points

Very casual gameplay:: is neatly designed to create fun and stimulate observation and memory with a physical system related to a real world. As a result, the player also join expected result of recognizable game control and game activities by player's experience.

Sense of Humor:: like the funny movie, the game will feature a warm sense of humor that appeals to all ages. Every game feature, animation, action and sound should bring a smile to the player’s face.

Friendly pictures to everyone:: all game element assets are pixelate by dot-by-dot processing, being able to perform several manners with both emotions and body movements. The game draws the player attentions with funny pixel art-style character and theme, the amusement 8-bits atmosphere of the theme song, and friendly interface, which fill in the missing part in the present society.

Easy control game play:: Tap!Tap!Tap! The game can be easily controlled with player's finger and touch screen. Menu interface is internationally designed and is easily understood based on user's experience and usability without problems of controlling the game.

Challenging For All Ages:: while SantaBlock game will be targeted to core audience, the 8 to 12 year old, the game will feature classic game-play that will appeal to all ages. Along with a sense of humor that is appropriate for everyone there will be added challenges for the more experienced gamer that will not detract or deter the experience for our target audience. These will be in the form of hidden levels, bonus challenges, and increased difficulty by unbreakable block, wind current, snow current and etc.

Expected Game Features

Game Flow

Visual and Audio Guide

Graphic theme of SantaBlock is retro pixel art. The atmosphere in the game serves the player to enjoy back in a day game feeling and funny emotion of character. Last but not least, sound effect and song theme based on 8bits sampling rate provides the real taste of old-fashioned game.

Sprite preview colorkey.png
sprites example with color key 0000FF

Sample sounds:

Frosty the Snowman<flashmp3 id="Frosty the snowman">Frosty_the_snowman.mp3</flashmp3>

Auld Lang Syne <flashmp3 id="Auld Lang Syne">Auld_Lang_Syne.mp3</flashmp3>

Jinger Bells <flashmp3 id="Jinger Bells">03_-_Jinge_Bells_(8Bit_Version).mp3</flashmp3>

Technical Design Document