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Author: [[User:Urban|Urban Schlemmer]] | Author: [[User:Urban|Urban Schlemmer]] | ||
Download full paper: [[Media:Schlemmer reverb.pdf]] This is a final version (1. | Download full paper: [[Media:Schlemmer reverb.pdf]] This is a final version (1.03)<br /> | ||
Download presentation slides: [[Media:Schlemmer reverb slide.pdf]] | Download presentation slides: [[Media:Schlemmer reverb slide.pdf]] | ||
Latest revision as of 08:43, 7 October 2011
Reverb Design
Author: Urban Schlemmer
Download full paper: Media:Schlemmer reverb.pdf This is a final version (1.03)
Download presentation slides: Media:Schlemmer reverb slide.pdf
Abstract
Reverb Design is about creating an aesthetic appealing spacial impression aimed at sweetening the listening experience for a given context. However, the ambiguity of auditory and visual cues in reproduced sound makes it necessary to create an auditory illusion. To make this illusion work, an aesthetic concept of simplicity and intelligibility is proposed based on psychoacoustic facts and recording practice. A development kit for Pd is presented to encourage reverb design from a “bird's eye view”, with complete reverberation algorithms as basic building blocks. An example topology complements previous work with diffuse reflections and late reverberation.
4th international Pure Data Convention 2011 Weimar ~ Berlin