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An interactive music performance for enhanced body by Marco Donnarumma. | An interactive music performance for enhanced body by Marco Donnarumma. | ||
Music for Flesh II is a seamless mediation between human biophysical potential and algorithmic composition. | Music for Flesh II is a seamless mediation between human biophysical potential and algorithmic composition.<br /> | ||
By enabling a computer to sense and interact with the muscular potential of human tissues, the work approaches the biological body as a means for computational artistry. | By enabling a computer to sense and interact with the muscular potential of human tissues, the work approaches the biological body as a means for computational artistry.<br /> | ||
Muscle movements and blood flow produce subcutaneous mechanical oscillations, which are nothing but low frequency sound waves. | Muscle movements and blood flow produce subcutaneous mechanical oscillations, which are nothing but low frequency sound waves. Two microphone sensors capture the sonic matter created by my limbs and send it to a computer. This develops an understanding of my kinetic behaviour by *listening* to the friction of my flesh.<br /> | ||
Two microphone sensors capture the sonic matter created by my limbs and send it to a computer. This develops an understanding of my kinetic behaviour by *listening* to the friction of my flesh. | |||
Specific gesture, force levels and patterns are identified in real time by the computer; then, according to this information, it manipulates algorithmically the sound of my flesh and diffuse it through a quadraphonic system. | Specific gesture, force levels and patterns are identified in real time by the computer; then, according to this information, it manipulates algorithmically the sound of my flesh and diffuse it through a quadraphonic system. | ||
The neural and biological signals that drive my actions become analogous expressive matter, for they emerge as a tangible sound. | The neural and biological signals that drive my actions become analogous expressive matter, for they emerge as a tangible sound. | ||
<flashmp3 id="Marco Donnarumma-Music for Flesh II">Marco Donnarumma-Music for Flesh II.mp3</flashmp3> | |||
< | <br clear="all" /> | ||
<videoflash type="vimeo">36580607|700|400</videoflash> | |||
*http://marcodonnarumma.com/works/music-for-flesh-ii/ | |||
* http://marcodonnarumma.com/works/music-for-flesh-ii/ | |||
Concert:<br /> | |||
Tuesday 09. Aug. 2011<br /> | |||
20.00- 22.00<br /> | |||
[[PDCON:Venues/SeaM Werkstattstudio|Coudraystraße SeaM Werkstattstudio]] | |||
{{Template:PdCon11}} | {{Template:PdCon11}} |
Latest revision as of 14:53, 11 February 2012
Music for Flesh II < PdCon 2011 >
Artist: Marco Donnarumma
An interactive music performance for enhanced body by Marco Donnarumma.
Music for Flesh II is a seamless mediation between human biophysical potential and algorithmic composition.
By enabling a computer to sense and interact with the muscular potential of human tissues, the work approaches the biological body as a means for computational artistry.
Muscle movements and blood flow produce subcutaneous mechanical oscillations, which are nothing but low frequency sound waves. Two microphone sensors capture the sonic matter created by my limbs and send it to a computer. This develops an understanding of my kinetic behaviour by *listening* to the friction of my flesh.
Specific gesture, force levels and patterns are identified in real time by the computer; then, according to this information, it manipulates algorithmically the sound of my flesh and diffuse it through a quadraphonic system.
The neural and biological signals that drive my actions become analogous expressive matter, for they emerge as a tangible sound.
<flashmp3 id="Marco Donnarumma-Music for Flesh II">Marco Donnarumma-Music for Flesh II.mp3</flashmp3>
<videoflash type="vimeo">36580607|700|400</videoflash>
Concert:
Tuesday 09. Aug. 2011
20.00- 22.00
Coudraystraße SeaM Werkstattstudio
4th international Pure Data Convention 2011 Weimar ~ Berlin