GMU:Cybernetic Garden/Projects: Difference between revisions

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Der Mensch nährt sich von seinen Dingen. Er nimmt Energie von ihnen auf und widmet ihnen umgekehrt auch einen großen Teil seiner eigenen Energie. Seit dem Anfang seiner Entwicklung ist der Mensch eng mit den Dingen verbunden. Sie haben ihm sein Überleben ermöglicht und ihm im Laufe der Geschichte seine technischen Bedürfnisse seiner jeweiligen Entwicklungsstufe entsprechend befriedigt.
Durch den Gebrauch von Fotomontage verwandeln sich die alltäglichen Gegenstände in Landschaften, die miniaturisierte Personen enthalten. Die Menschen durchreisen die Dinge, sie erkunden sie, nähren sich von ihnen, leben in ihnen. Sie absorbieren die Gegenstände und lassen sich von ihnen absorbieren. Die Dinge ihrerseits werden lebendig und können auf die Subjekte reagieren.


''Objects & Apparitions (fragment) <br>
''Objects & Apparitions (fragment) <br>
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== [[User:Karagiorgos|Georgios]]: [[/Paper Interiors/]] ==
== [[User:karagiorgos|Georgios]]: [[/Paper Interiors/]] ==
[[File:gym-office 1.jpg|thumb|Gymn Office]]
[[File:gym-office 1.jpg|thumb|Gymn Office]]
[[File:interior1.jpg]]
[[File:interior2.jpg]]
[[File:interior3.jpg]]


My personal interest during this semester lied in the complexity met in working environments. Architecture, facilities and equipment in working environments in many cases appear to be complex because of the apportionment of labor and the development of technology. The image of an interior does not always explains a lot about its character and sometimes perception is mislead
My personal interest during this semester lied in the complexity met in working environments. Architecture, facilities and equipment in working environments in many cases appear to be complex because of the apportionment of labor and the development of technology. The image of an interior does not always explains a lot about its character and sometimes perception is mislead
The idea was to create works focusing on the relationship between man and architecture. I was interested in creating architectural model-environments, the role of which is blur and to incorporate into them symbols and features from different backgrounds, mixing them and setting up completely new environments. What is important for me is to give the impression of an ever-changing environment, whose character is not established and also not accurately perceived. This concept lies on the idea that reality cannot be thoroughly perceived and also understanding can be a very complex procedure. Social conventions or symbols are part of the meanings' building mechanism and interpret perception. 
The uploaded pictures are photos of a paper model of a room and the model's actual dimensions are about 40 x 60 x 26 cm. This interior model was used to make  video.
The idea was to create an interior space, the attribute of which is not clear. I was interested in mixing different kinds of objects/ symbols in this office-like environment and present a juxtaposing view of it. I was particularly interested in expressing the uncanny element of architectural spaces and the transactions taking place in working environments.


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[[File:work_documentation.pdf]]

Latest revision as of 14:14, 25 April 2012

Phillip: analogue captcha

Type the two words

What if captchas get part of our analog world in case that there are just as much androids as real human beings on the planet?

Philipp: Smartphones in Movies

Smartphones in Movies

In this collection of images I will show how the understanding of particular movies would have changed using smartphones.
I will show that even using this modern technics can be a huge failure. Furthermore how Smartphones would have changed history if they played a major role back then.

Catalina: Miniaturized

miniaturized

I am what is around me - Wallace Stevens (fragment of the poem "Theory")

Durch den Gebrauch von Fotomontage verwandeln sich die alltäglichen Gegenstände in Landschaften, die miniaturisierte Personen enthalten. Die Menschen durchreisen die Dinge, sie erkunden sie, nähren sich von ihnen, leben in ihnen. Sie absorbieren die Gegenstände und lassen sich von ihnen absorbieren. Die Dinge ihrerseits werden lebendig und können auf die Subjekte reagieren.

Objects & Apparitions (fragment)
"Monuments to every moment,
refuse of every moment, used:
cages for infinity.


Marbles, buttons, thimbles, dice, pins,
stamps, and glass beads:
tales of the time."
-Octavio Paz-

Georgios: Paper Interiors

Gymn Office

My personal interest during this semester lied in the complexity met in working environments. Architecture, facilities and equipment in working environments in many cases appear to be complex because of the apportionment of labor and the development of technology. The image of an interior does not always explains a lot about its character and sometimes perception is mislead