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Revision as of 11:30, 21 January 2013
Beatdetection
I made a beatcounter with the help of [bonk~]. First I reduced the frequency spectrum on the low ones and then [bonk~] measures the time between the biggest amplitudes. The times are set in relation to a minute and the disclosure occurring most frequently is displayed at the end.
Playing with sound
I played arround with some thing like a wobblebass and then I want to trigger the sounds with a gamecontroller.