GMU:Dataflow I WS12/Manuel: Difference between revisions

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I made a beatcounter with the help of [bonk~]. First I reduced the frequency spectrum on the low ones and then [bonk~] measures the time between the biggest amplitudes. The times are set in relation to a minute and the disclosure occurring most frequently is displayed at the end.  
I made a beatcounter with the help of [bonk~]. First I reduced the frequency spectrum on the low ones and then [bonk~] measures the time between the biggest amplitudes. The times are set in relation to a minute and the disclosure occurring most frequently is displayed at the end.  


[[File:Beispiel.jpg]]
[[File:Beatdetection.zip]]


== Playing with sound ==
== Playing with sound ==

Revision as of 11:48, 21 January 2013

Beatdetection

I made a beatcounter with the help of [bonk~]. First I reduced the frequency spectrum on the low ones and then [bonk~] measures the time between the biggest amplitudes. The times are set in relation to a minute and the disclosure occurring most frequently is displayed at the end.

File:Beatdetection.zip

Playing with sound

I played arround with some thing like a wobblebass and then I want to trigger the sounds with a gamecontroller.

Beispiel.jpg