Andrefaupel (talk | contribs) |
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up for change/discussion | up for change/discussion | ||
sound games: #1 duel: cut your "opponent's" bandwidth by sending him feedback (or synthed sound) to control while defending (reaction tests, stress level analysis, deconstruction) #2 single: defend yourself on a worldmap from a nuclear threat by sending or treating sound (level system, endfight, etc..) #3 multi: spatialise sounds in a room and apply rulesets (accelerate, catch, scuplt sounds) | *sound games: #1 duel: cut your "opponent's" bandwidth by sending him feedback (or synthed sound) to control while defending (reaction tests, stress level analysis, deconstruction) #2 single: defend yourself on a worldmap from a nuclear threat by sending or treating sound (level system, endfight, etc..) #3 multi: spatialise sounds in a room and apply rulesets (accelerate, catch, scuplt sounds) | ||
devices for live-performances that require extended physical fitness or endurance to manipulate or create sound/light/video. jumping rope, a punching device, modified bicycle, etc.. triggering,manipulating,creating something or keeping some datastream alive till you're exhausted, luckily no gym membership required. | *devices for live-performances that require extended physical fitness or endurance to manipulate or create sound/light/video. jumping rope, a punching device, modified bicycle, etc.. triggering,manipulating,creating something or keeping some datastream alive till you're exhausted, luckily no gym membership required. | ||
==Platforms== | ==Platforms== |
Revision as of 18:57, 18 April 2013
I study Mediarts/Mediadesign in my 2nd semester.
Interests
I'm into acousmatic works, sound poetry, performances and interactive installations.
My collaboration interest
I am interested in anything that has to to do with the connection quality and the distance between San Diego and Weimar. I want to build, observe and erase relations between sound/movements/structures - finding edges, leaving gaps, sensing or avoiding aesthetics. Further, i would like to create some installations with a focus on psychology, reality, consciousness, etc..
Project Idea
up for change/discussion
- sound games: #1 duel: cut your "opponent's" bandwidth by sending him feedback (or synthed sound) to control while defending (reaction tests, stress level analysis, deconstruction) #2 single: defend yourself on a worldmap from a nuclear threat by sending or treating sound (level system, endfight, etc..) #3 multi: spatialise sounds in a room and apply rulesets (accelerate, catch, scuplt sounds)
- devices for live-performances that require extended physical fitness or endurance to manipulate or create sound/light/video. jumping rope, a punching device, modified bicycle, etc.. triggering,manipulating,creating something or keeping some datastream alive till you're exhausted, luckily no gym membership required.
Platforms
Got some experience in Pd, Max/Msp, Csound and DAWs. Windows now. OSX later
mail: andre.faupel@uni-weimar.de skype: andre.faupel