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==Sound Quality== | ==Sound Quality== | ||
Both of us were very impressed with the quality and latency of the call. Neither of us had a hard time hearing each other or experienced drop off through volume changes or latency. We found that the latency of the application was varying between 50-80 ms which we thought was pretty accurate considering the quality we were hearing. Our first attempt at measuring the latency was accomplished by looping the tone Ives was sending to me back to him through a hard patch from the line in to headphone jacks on my laptop. Considering my (Bo's) basic skills of sound design, once I downloaded SoundFlower we were able to patch the sound in a much cleaner, more efficient way. Since in our set up the sound was being sent from Germany to San Diego and then back to Germany where Ives used his own pd patch to read the latency, we had to split the time in half because of the round trip it was making. | Both of us were very impressed with the quality and latency of the call. Neither of us had a hard time hearing each other or experienced drop off through volume changes or latency. We found that the latency of the application was varying between 50-80 ms which we thought was pretty accurate considering the quality we were hearing. Our first attempt at measuring the latency was accomplished by looping the tone Ives was sending to me back to him through a hard patch from the line in to headphone jacks on my laptop. Considering my (Bo's) basic skills of sound design, once I downloaded SoundFlower we were able to patch the sound in a much cleaner, more efficient way. Since in our set up the sound was being sent from Germany to San Diego and then back to Germany where Ives used his own pd patch to read the latency, we had to split the time in half because of the round trip it was making. | ||
[[File:noise-original.jpg|thumb|Original white noise spectrum over time.]] | |||
[[File:noise-filtered.jpg|thumb|Same portion of noise after transmission.]] | |||
==Exploration== | ==Exploration== | ||
We were unsuccessful in our ways to use this software creatively because of our limited time working together and our feeling the quality of the call was good enough that any attempt at playing sound together would sync successfully instead of finding distinct sounds created through its short comings. The lack of user manipulation really left us with a clean and steady video call that would actually be useful in sharing clean sounds from one person to another in another country. | We were unsuccessful in our ways to use this software creatively because of our limited time working together and our feeling the quality of the call was good enough that any attempt at playing sound together would sync successfully instead of finding distinct sounds created through its short comings. The lack of user manipulation really left us with a clean and steady video call that would actually be useful in sharing clean sounds from one person to another in another country. |
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