(32 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
The Microsoft® XBOX 360 Kinect is a motion controller. It projects a pattern with infrared light and calculates a depth image using a camera. It also has a color camera and four microphones. The Y axis of the sensor is remote controllable with an in-build motor. The color of the LED is settable by software as well. | The Microsoft® XBOX 360 Kinect is a motion controller developped by [http://www.primesense.com PrimeSense]. It projects a pattern with infrared light and calculates a depth image using a camera. It also has a color camera and four microphones. The Y axis of the sensor is remote controllable with an in-build motor. The color of the LED is settable by software as well. | ||
== About == | == About == | ||
Line 5: | Line 5: | ||
* [[wikipedia:Kinect]] | * [[wikipedia:Kinect]] | ||
* [http://www.dailymail.co.uk/sciencetech/article-1190240/You-controller-Microsoft-unveils-Xbox-360-device-banishes-joypad-puts-player-IN-game.html www.dailymail.co.uk/sciencetech] | * [http://www.dailymail.co.uk/sciencetech/article-1190240/You-controller-Microsoft-unveils-Xbox-360-device-banishes-joypad-puts-player-IN-game.html www.dailymail.co.uk/sciencetech] | ||
* [http://video.wired.com/watch/new-xbox-kinect-exclusive-wired-video-398878 next generation Kinect] | |||
=== Blogs and portals === | === Blogs and portals === | ||
* http://www.kinecthacks.com | * http://www.kinecthacks.com | ||
* http://kinect.dashhacks.com | * http://kinect.dashhacks.com | ||
* http://www.creativeapplications.net/kinect | * http://www.creativeapplications.net/kinect | ||
== Software == | == Software == | ||
=== | === Applications === | ||
* [http://fernlightning.com/doku.php?id=randd:kinect | * [http://fernlightning.com/doku.php?id=randd:kinect CocoaKinect App] Freenect by Robert Pointon [[File:Icon apple 16x16.png]] | ||
* [http://synapsekinect.tumblr.com Synapse] | * [http://synapsekinect.tumblr.com Synapse] generates sceleton data and provides it as OSC [[File:Icon apple 16x16.png]] [[File:Icon windows8 16x16.png]] | ||
* [https://github.com/kylemcdonald/ofxFaceTracker ofxFaceTracker] provides face metrics (orientation, eye and mouth open/closed) over OSC | * [https://github.com/kylemcdonald/ofxFaceTracker ofxFaceTracker] provides face metrics (orientation, eye and mouth open/closed) over OSC | ||
* [http://codelaboratories.com/kb/nui codelaboratories.com/kb/nui] | * [http://codelaboratories.com/kb/nui codelaboratories.com/kb/nui] [[File:Icon windows8 16x16.png]] | ||
* [https://code.google.com/p/tuiokinect TUIO Kinect] lets you define a depth range where multiple blobs can be detected. No actual depth information can be extracted. | * [https://code.google.com/p/tuiokinect TUIO Kinect] lets you define a depth range where multiple blobs can be detected. No actual depth information can be extracted. [[File:Icon apple 16x16.png]] | ||
* [http://reconstructme.net/ ReconstructMe] turns your Kinect into a 3D-Scanner | * [http://reconstructme.net/ ReconstructMe] turns your Kinect into a 3D-Scanner [[File:Icon windows8 16x16.png]] | ||
* [http://kinecta.mihoo.de KinectA] is a free application by Bauhaus-Universität Alumna [[User:Michaa|Michaela Honauer]] for motion tracking via the KinectSensor - including hand, skeleton and object tracking. Communication to other hard- and software via OSC. [[File:Icon apple 16x16.png]] [[File:Icon windows8 16x16.png]] | |||
* [http://www.ni-mate.com NI-Mate] [[File:Icon newtux 16x16.png]] [[File:Icon apple 16x16.png]] [[File:Icon windows8 16x16.png]] | |||
* [http://rgbdtoolkit.com RGBDToolkit] Workflow for Kinect + DSLR Filmmaking [[File:Icon apple 16x16.png]] [[File:Icon windows8 16x16.png]] | |||
* [http://www.faceshift.com faceshift] markerless facial motion capture [[File:Icon apple 16x16.png]] [[File:Icon windows8 16x16.png]] in the future also: [[File:Icon newtux 16x16.png]] | |||
* [http://sensecast.com/downloads Sensecast lite] Application/Framework for gesture recognition | |||
=== SDKs, Frameworks and Libraries === | |||
=== Frameworks and Libraries === | |||
==== Depth image ==== | ==== Depth image ==== | ||
* [http://openkinect.org openkinect.org] Drivers, Installation | * [http://openkinect.org openkinect.org] Drivers, Installation | ||
* [http://www.matthiaskronlachner.com/?p=299 pix_freenect] for Pd (binaries work without any compiling) | * [http://www.matthiaskronlachner.com/?p=299 pix_freenect] for Pd [[File:Icon newtux 16x16.png]] [[File:Icon apple 16x16.png]] [[File:Icon windows8 16x16.png]] (incl. binaries work without any compiling) | ||
* [https://github.com/badgeek/fux_kinect fux_kinect Object] for Pd | * [https://github.com/badgeek/fux_kinect fux_kinect Object] for Pd | ||
* [https://github.com/ofTheo/ofxKinect ofxKinect] openFramworks Kinect integration | * [https://github.com/ofTheo/ofxKinect ofxKinect] openFramworks Kinect integration | ||
Line 30: | Line 35: | ||
==== Skeleton data ==== | ==== Skeleton data ==== | ||
* [http://www.openni.org/ | * [http://www.openni.org/openni-sdk OpenNI] | ||
* [http://pd-la.info/kinect/kinect-mac-os-x Pd-LA: Howto install Kinect] on OS X 10.6.x | * [http://pd-la.info/kinect/kinect-mac-os-x Pd-LA: Howto install Kinect] on OS X 10.6.x | ||
* Howto install [http://www.keyboardmods.com/2010/12/howto-kinect-openninite-skeleton.html openNI kinect drivers and NITE] on gentoo Linux | * Howto install [http://www.keyboardmods.com/2010/12/howto-kinect-openninite-skeleton.html openNI kinect drivers and NITE] on gentoo Linux | ||
* [https://launchpad.net/~eighthave/+archive/openni Ubuntu PPA by Hans-Christoph Steiner] including OpenNI, OSCeleton, Primesense Kinect and NITE | * [https://launchpad.net/~eighthave/+archive/openni Ubuntu PPA by Hans-Christoph Steiner] including OpenNI, OSCeleton, Primesense Kinect and NITE | ||
* [https://github.com/Sensebloom/OSCeleton OSCeleton] takes kinect skeleton data from the OpenNI framework and outputs the coordinates of the skeleton's joints via OSC messages. These can can then be used on your language / framework of choice. Needs openNI. | * [https://github.com/Sensebloom/OSCeleton OSCeleton] takes kinect skeleton data from the OpenNI framework and outputs the coordinates of the skeleton's joints via OSC messages. These can can then be used on your language / framework of choice. Needs openNI.[[File:Icon newtux 16x16.png]] [[File:Icon apple 16x16.png]] [[File:Icon windows8 16x16.png]] | ||
* [https://github.com/pd-projects/pd-kinect-skeleton Pure Data patch to receive and visualize the skeleton data from osceleton] Needs OSCeleton (which needs OpenNI) | * [https://github.com/pd-projects/pd-kinect-skeleton Pure Data patch to receive and visualize the skeleton data from osceleton] Needs OSCeleton (which needs OpenNI) | ||
* [http://pkmital.com/home/2011/01/24/streaming-motion-capture-data-from-the-kinect-using-osc-on-mac-osx how to install openNI on OS X using macports] and visualize the skeleton in Max/MSP (or Pd) | * [http://pkmital.com/home/2011/01/24/streaming-motion-capture-data-from-the-kinect-using-osc-on-mac-osx how to install openNI on OS X using macports] and visualize the skeleton in Max/MSP (or Pd) | ||
* [http://mansteri.com/2011/01/osceleton-with-quartz-composer skeleton data in Quartz Composer via Max/MSP] | * [http://mansteri.com/2011/01/osceleton-with-quartz-composer skeleton data in Quartz Composer via Max/MSP] | ||
* [http://www.softkinetic.com/fr-be/products/iisumiddleware.aspx iisu] | |||
== Running depth image and skeleton data on workstation ''Rafael'' == | == Running depth image and skeleton data on workstation ''Rafael'' == | ||
Line 54: | Line 59: | ||
# Because OSCeleton has some hiccups i recommend adding a "while true" loop to make sure it starts again when a problem appears. Makes the command: "while true; do ./osceleton; done" | # Because OSCeleton has some hiccups i recommend adding a "while true" loop to make sure it starts again when a problem appears. Makes the command: "while true; do ./osceleton; done" | ||
# open <tt>OSCeleton.pd</tt> from Folder <tt>pd-skeleton</tt> in Folder <tt>kinect</tt> on harddrive <tt>Rafael Data RAID</tt> with Pd | # open <tt>OSCeleton.pd</tt> from Folder <tt>pd-skeleton</tt> in Folder <tt>kinect</tt> on harddrive <tt>Rafael Data RAID</tt> with Pd | ||
== Successors/Competitors == | |||
* [http://www.asus.com/Multimedia/Motion_Sensor_Products Asus Xtion (PRO, PRO Live)] | |||
* https://www.leapmotion.com | |||
* http://duo3d.com | |||
* http://www.softkinetic.com producer of TOF CMOS Sensors (and possibly manufacturer of the Kinect 3 module?) | |||
[[Category:Pure Data]] | [[Category:Pure Data]] |
Latest revision as of 13:40, 6 June 2013
The Microsoft® XBOX 360 Kinect is a motion controller developped by PrimeSense. It projects a pattern with infrared light and calculates a depth image using a camera. It also has a color camera and four microphones. The Y axis of the sensor is remote controllable with an in-build motor. The color of the LED is settable by software as well.
About
- official site Kinect Windows SDK
- wikipedia:Kinect
- www.dailymail.co.uk/sciencetech
- next generation Kinect
Blogs and portals
Software
Applications
- CocoaKinect App Freenect by Robert Pointon
- Synapse generates sceleton data and provides it as OSC
- ofxFaceTracker provides face metrics (orientation, eye and mouth open/closed) over OSC
- codelaboratories.com/kb/nui
- TUIO Kinect lets you define a depth range where multiple blobs can be detected. No actual depth information can be extracted.
- ReconstructMe turns your Kinect into a 3D-Scanner
- KinectA is a free application by Bauhaus-Universität Alumna Michaela Honauer for motion tracking via the KinectSensor - including hand, skeleton and object tracking. Communication to other hard- and software via OSC.
- NI-Mate
- RGBDToolkit Workflow for Kinect + DSLR Filmmaking
- faceshift markerless facial motion capture in the future also:
- Sensecast lite Application/Framework for gesture recognition
SDKs, Frameworks and Libraries
Depth image
- openkinect.org Drivers, Installation
- pix_freenect for Pd (incl. binaries work without any compiling)
- fux_kinect Object for Pd
- ofxKinect openFramworks Kinect integration
- vvvv kinect integration
Skeleton data
- OpenNI
- Pd-LA: Howto install Kinect on OS X 10.6.x
- Howto install openNI kinect drivers and NITE on gentoo Linux
- Ubuntu PPA by Hans-Christoph Steiner including OpenNI, OSCeleton, Primesense Kinect and NITE
- OSCeleton takes kinect skeleton data from the OpenNI framework and outputs the coordinates of the skeleton's joints via OSC messages. These can can then be used on your language / framework of choice. Needs openNI.
- Pure Data patch to receive and visualize the skeleton data from osceleton Needs OSCeleton (which needs OpenNI)
- how to install openNI on OS X using macports and visualize the skeleton in Max/MSP (or Pd)
- skeleton data in Quartz Composer via Max/MSP
- iisu
Running depth image and skeleton data on workstation Rafael
Change user of the computer to admin (Apple menu: logout user/User abmelden). Make sure Kinect is connected.
Depth image in Pd
- open Pd
- open pix_freenect-help.pd in Folder kinect on harddrive Rafael Data RAID
- open gemwin and activate the accel toggle
Skeleton Data in Pd
- open the terminal and Pd
- in the terminal type: cd /Volumes/Rafael\ Data\ RAID/kinect/Sensebloom-OSCeleton OR: type: cd (+ space) and drag the folder Sensebloom-OSCeleton from Folder kinect on harddrive Rafael Data RAID into the terminal window
- Enter. Type ./osceleton (optional: If you want to change the port add: "-p" and the port number. If you want to see the picture the Kinect is tracking add: "-w"), then press enter again.
- Because OSCeleton has some hiccups i recommend adding a "while true" loop to make sure it starts again when a problem appears. Makes the command: "while true; do ./osceleton; done"
- open OSCeleton.pd from Folder pd-skeleton in Folder kinect on harddrive Rafael Data RAID with Pd
Successors/Competitors
- Asus Xtion (PRO, PRO Live)
- https://www.leapmotion.com
- http://duo3d.com
- http://www.softkinetic.com producer of TOF CMOS Sensors (and possibly manufacturer of the Kinect 3 module?)