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== Touch Sensor== | == Touch Sensor== | ||
[[File:touch sensor3.jpg|thumb|Maze]] | |||
I work on the interaction between object and sound. I will connect the object with arduino and turn arduino into a touch sensor. | I work on the interaction between object and sound. I will connect the object with arduino and turn arduino into a touch sensor. | ||
First I will | First I will collect the information to Processing. Then the message will be sent to puredata through OSC. | ||
==Description== | |||
[[File:touch sensor1.jpg | === Description === | ||
[[ | My concept come from one project online,it is called "Touche for Arduino: Advanced touch sensing'. In my project I make a combination between processing and pure data, using processing as a medium to send data from Arduino to pure data. In terms of processing, the information from Arduino is classified. Then I use the classified information in [[Pure Data]] define different actions. In Pd I will create a gem and then using the data to move it. At the end it will like a game maze. | ||
==Implementation== | |||
First I build a circuit on breadboard by myself to change the Arduino to be a touch sensor. | |||
<gallery> | |||
File:touch sensor2.jpg|Breadboard | |||
File:touch sensor1.jpg|Glass with water | |||
File:touch sensor4.jpg|Different gestures | |||
</gallery> | |||
In my project I can get different data from Arduino to Processing, when I touching the “Touch Sensor” . Then I will define different gestures. In my case I have four gestures. | |||
# Gesture: No touching. | |||
# Gesture: One finger touching. | |||
# Gesture: Grab. | |||
# Gesture: Put the finger in the water. | |||
Because I want to use the different gestures to control the Gem object in Pure Data. So I name them "Go right"、“Go up”、“Go left”、“Go down”. | |||
<videoflash type="vimeo">63046775|450|260</videoflash> | |||
In processing the gesture data is remembered as numbers. | |||
# Gesture is "0". | |||
# Gesture is "1". | |||
# Gesture is "2". | |||
# Gesture is "3". | |||
Then I send the gesture data to pure data through OSC. So in pure data I define the numbers with different movement. | |||
"0" is "Go Left".<br> | |||
"1" is "Go up".<br> | |||
"2" is "Go right".<br> | |||
"3" is "Go down".<br> | |||
<videoflash type="vimeo">63048325|450|330</videoflash> | |||
[[Media:processing+puredata.zip]] |
Latest revision as of 05:59, 14 October 2013
Touch Sensor
I work on the interaction between object and sound. I will connect the object with arduino and turn arduino into a touch sensor. First I will collect the information to Processing. Then the message will be sent to puredata through OSC.
Description
My concept come from one project online,it is called "Touche for Arduino: Advanced touch sensing'. In my project I make a combination between processing and pure data, using processing as a medium to send data from Arduino to pure data. In terms of processing, the information from Arduino is classified. Then I use the classified information in Pure Data define different actions. In Pd I will create a gem and then using the data to move it. At the end it will like a game maze.
Implementation
First I build a circuit on breadboard by myself to change the Arduino to be a touch sensor.
In my project I can get different data from Arduino to Processing, when I touching the “Touch Sensor” . Then I will define different gestures. In my case I have four gestures.
- Gesture: No touching.
- Gesture: One finger touching.
- Gesture: Grab.
- Gesture: Put the finger in the water.
Because I want to use the different gestures to control the Gem object in Pure Data. So I name them "Go right"、“Go up”、“Go left”、“Go down”.
<videoflash type="vimeo">63046775|450|260</videoflash>
In processing the gesture data is remembered as numbers.
- Gesture is "0".
- Gesture is "1".
- Gesture is "2".
- Gesture is "3".
Then I send the gesture data to pure data through OSC. So in pure data I define the numbers with different movement.
"0" is "Go Left".
"1" is "Go up".
"2" is "Go right".
"3" is "Go down".
<videoflash type="vimeo">63048325|450|330</videoflash>