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Revision as of 18:59, 16 October 2013
Patterns in Nature
This is the third block of the workshop series GMU:Self-Organisation by Design
Theory
Once we have mastered computational and geometric systems we can use them
to create patters that resemble the ones that can be found in nature and society.
The topics of the first two days are based on the structure introduced in Philip Balls
excellent book The Self-Made Tapestry.
On the second day we will focus especially on growth and branching patterns and how to
implement them using what we have learned so far.
On the third day we are going to explore the kinds of patterns that can be observed
in models of social behaviour.
Topics
- Patterns in Nature I
- Patterns
- Bubbles
- Waves
- Bodies
- Patterns in Nature II
- Branches
- Breakdowns
- Fluids
- Grains
- Patterns in Society
- Habitats
- Economy
- Streets
- Crime
Software
This section will contain links to relevant software.
Links
This section will contain links to relevant articles.
Experiments
This section will contain links to subpages and experiments of the participants.
Literature
A list of books and articles that are relevant to this part of the workshop will be published here.