Spatialisation: Difference between revisions

From Medien Wiki
mNo edit summary
mNo edit summary
Line 1: Line 1:
* [[wikipedia:Spatialisation]]
* [[wikipedia:Spatialisation]]
* [[wikipedia:Precedence effect]] – Law of first wavefront
* [[wikipedia:Precedence effect]] – Law of first wavefront
==Vector base amplitude panning (vbap)==
* [http://www.acoustics.hut.fi/research/cat/vbap Vector base amplitude panning (vbap)]
* [http://www.acoustics.hut.fi/research/cat/vbap Vector base amplitude panning (vbap)]
* http://icad.org/websiteV2.0/Conferences/ICAD98/papers/PULKKI.PDF
* http://icad.org/websiteV2.0/Conferences/ICAD98/papers/PULKKI.PDF
* http://www.acoustics.hut.fi/research/cat/vbap/papers/pulkkiaes22.pdf
* http://www.acoustics.hut.fi/research/cat/vbap/papers/pulkkiaes22.pdf
==Ambisonics==
* [[wikipedia:Ambisonics]]
* [[wikipedia:Ambisonics]]
* http://www.icst.net/de/forschung/projekte/ambisonics-theorie/
* http://www.icst.net/de/forschung/projekte/ambisonics-theorie/
==Wave field synthesis / Wellenfeldsynthese (wfs)==
* [[wikipedia:Wave field synthesis]]
* [[wikipedia:Wave field synthesis]]
* [http://www.hdm-stuttgart.de/~curdt/WFS%202.pdf WFS]
* [http://www.hdm-stuttgart.de/~curdt/WFS%202.pdf WFS]
Line 13: Line 19:
* [http://grh.mur.at/publications/sound-spatialization-pd Sound Spatialisation in Pd] a beautiful Tutorial by Georg Holzmann  
* [http://grh.mur.at/publications/sound-spatialization-pd Sound Spatialisation in Pd] a beautiful Tutorial by Georg Holzmann  
* [http://www.york.ac.uk/music/mrc/software/objects Ambilib] - a collection of external objects for Pure Data and Max/MSP
* [http://www.york.ac.uk/music/mrc/software/objects Ambilib] - a collection of external objects for Pure Data and Max/MSP
* [http://www.mshparisnord.fr/hoalibrary/en/ HOA Library] for Pd/Max [https://vimeo.com/79240269 vido]
* [https://github.com/patricksebastien/mtl PdMtl Abstractions] include some nice Ambisonics abstractions
* [https://github.com/patricksebastien/mtl PdMtl Abstractions] include some nice Ambisonics abstractions
* [http://iem.kug.ac.at/projects/workspace/projekte-bis-2008/acoustics/awt/bin-ambi.html bin_ambi] – Real-Time Rendering Engine for Virtual (Binaural) Sound Reproduction
* [http://iem.kug.ac.at/projects/workspace/projekte-bis-2008/acoustics/awt/bin-ambi.html bin_ambi] – Real-Time Rendering Engine for Virtual (Binaural) Sound Reproduction

Revision as of 04:42, 17 November 2013

Vector base amplitude panning (vbap)

Ambisonics

Wave field synthesis / Wellenfeldsynthese (wfs)

Sound Spatialisation in Pure Data

  • Sound Spatialisation in Pd a beautiful Tutorial by Georg Holzmann
  • Ambilib - a collection of external objects for Pure Data and Max/MSP
  • HOA Library for Pd/Max vido
  • PdMtl Abstractions include some nice Ambisonics abstractions
  • bin_ambi – Real-Time Rendering Engine for Virtual (Binaural) Sound Reproduction
  • space~ by Shahrokh Yadegari
  • Shenonono is a series of objects and patches for Pure Data that specialise in the performance and production of surround sound using the ambisonic format

Convolution with impulse responses in Pure Data

  • [bsaylor/partconv~]
  • [cyclone/buffir~]
  • [earplug~/earplug~]
  • [iemlib/FIR~]