GMU:Dataflow I WS12/Mensch am Meer: Difference between revisions

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'''Mensch am Meer/Man by the sea'''
== The Man And The Ocean / Der Mensch und das Meer - English Description==


''"Herrlich ist es, in einer unendlichen Einsamkeit am Meeresufer, unter trübem Himmel, auf eine unbegrenzte Wasserwüste, hinauszuschauen."'' (Heinrich v. Kleist)
''“It's glorious, to be in an infinite solitude at the sea shore under cloudy skies and to look out at the unlimited desert of the sea” (Heinrich von Kleist)”''


Das Meer und der Mensch stehen einander gegenüber. Die Nacht bricht an und die Wellen rauschen. Der mächtige, grau-violette, fast strukturlose Himmel wird dunkler und dunkler. In Relation zu der Umgebung und dem übergroßen Spektakel der Natur wirkt der Mensch klein, einsam und allein.
The man and the ocean are facing each other. The night is falling and the waves are sweeping. The mighty, gray-violet, almost non structural sky is getting darker and darker. In relation to his environment and the overwhelming spectacle of nature the man seems to be little, lonely and void.


Man by the sea is a theoretical and practical work on the importance of the position and influence of a beholder inside the painting on a beholder outside the picture. It was developed in the romantic and was used often to show the overwhelming power of the nature compared to that of mankind. One famous painting showing this is David Caspers Friedrich's work "The Monk By The Sea"
“The Man and The Ocean” deals with the interaction between man and machine respectively media. If anyone enters the space in which the installation takes place and stays for more than five seconds a little man starts to appear in the videoimage, walks next to the sea and stays there as long as the beholder takes his time to watch the video.


Man by the sea is a reenactment of this work. First it was just a moving picture of the deserted cold sea in january in my homeland by the north sea.
'''The three following .gif-files show the three states of the videoimage:'''
With the help of PD and Backround Substraction with a WebCam it gets more interactive. If someone is entering the area of the webcam the video will change and a tiny little man will walk into the picture. So will be a sound activated of a poem by Charles Baudelaire "L'Homme et la mer/The Man and The Sea".


The Idea is simple: A Beholder outside the picture helps to bring a beholder inside the picture.  
[[Media:Meer.gif]]<br>
[[Media:Mensch.gif]]<br>
[[Media:MenschundMeer.gif]]<br>


Actually there are some problems with reseting the video and sound. I also wanted to start with a counter and only if the beholde is staying in the area of the webcam sight about thirty seconds the new video should be shown. But it seems not to work with a simple backround substraction because the number will always increase if more and more people are moving thorugh the webcam sight.
The work is based on a written academic essay on “Rezeptionsästhetik”. The aesthetic of reception is a former theory by the literature that made its way to the science of art. It deals with the function and position of a beholder. The idea is: The function of a beholder is defined by any artwork itself.
A human beholder inside a picture was used a lot in the romantic painting. In particular to show the dignity of nature compared to man. One famous painting showing this is  Caspar David Friedrich's work “The Monk By The Sea”.


[[2012-01-20 Patch - In Work.pd]]
“The Man and The Ocean” reenacts and recreates this situation in an interactive digital context where the experience of nature and its dignity meets.


Audio and video files for this setup: [[Media:2013 03 31 MenschundMeer 1.0.zip]]




===Schall-Wasser-Tanz/Sonic-Water-Dance (unfinished)===


''' Schall-Wasser-Tanz/Sonic-Water-Dance
A year ago I worked on the interaction of water and sound. Both together create a great visual experience. With Pure Data and Eyecon it now reaches a new level which was a year ago only developed as a concept.


The core of the work is that the structure of the water gets sharper if the pitch of the sonic rises higher.
<videoflash type="vimeo">39511880|500|280</videoflash>
<br clear="all" />


A year ago I worked on the interaction of water and sonic. Both together they can make a great visiual experience. With PureData and Eyecon it now reachs a new level which was a year ago only developed as a concept.


The core of the work is that the structure of the water gets sharper if the pitch of the sonic rises higher.


<videoflash type="vimeo">39511880|420|280</videoflash>
About the concept in short: A camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a person enters the room the sonic will be activated and the projected water will get a structure. If the person is moving to the picture on the wall the pitch of the sound will rise and the structure of the water gets sharper.
<br clear="all" />


About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper.
The work is at the moment based on mtion tracking with Eyecon and [[Pure Data]].  


The work is at the moment based on Motion Tracking with Eyecon and Puredata.
[[Media:2013-01-19 OSC-Eyecon.pd]]
We still got some problems to make a clean pitch of a sound. I got my friend
Daniel Winterberg helping me with Eycon and OSC.

Latest revision as of 00:27, 9 December 2013

The Man And The Ocean / Der Mensch und das Meer - English Description

“It's glorious, to be in an infinite solitude at the sea shore under cloudy skies and to look out at the unlimited desert of the sea” (Heinrich von Kleist)”

The man and the ocean are facing each other. The night is falling and the waves are sweeping. The mighty, gray-violet, almost non structural sky is getting darker and darker. In relation to his environment and the overwhelming spectacle of nature the man seems to be little, lonely and void.

“The Man and The Ocean” deals with the interaction between man and machine respectively media. If anyone enters the space in which the installation takes place and stays for more than five seconds a little man starts to appear in the videoimage, walks next to the sea and stays there as long as the beholder takes his time to watch the video.

The three following .gif-files show the three states of the videoimage:

Media:Meer.gif
Media:Mensch.gif
Media:MenschundMeer.gif

The work is based on a written academic essay on “Rezeptionsästhetik”. The aesthetic of reception is a former theory by the literature that made its way to the science of art. It deals with the function and position of a beholder. The idea is: The function of a beholder is defined by any artwork itself.

A human beholder inside a picture was used a lot in the romantic painting. In particular to show the dignity of nature compared to man. One famous painting showing this is Caspar David Friedrich's work “The Monk By The Sea”.

“The Man and The Ocean” reenacts and recreates this situation in an interactive digital context where the experience of nature and its dignity meets.

Audio and video files for this setup: Media:2013 03 31 MenschundMeer 1.0.zip


Schall-Wasser-Tanz/Sonic-Water-Dance (unfinished)

A year ago I worked on the interaction of water and sound. Both together create a great visual experience. With Pure Data and Eyecon it now reaches a new level which was a year ago only developed as a concept.

The core of the work is that the structure of the water gets sharper if the pitch of the sonic rises higher.


<videoflash type="vimeo">39511880|500|280</videoflash>


About the concept in short: A camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a person enters the room the sonic will be activated and the projected water will get a structure. If the person is moving to the picture on the wall the pitch of the sound will rise and the structure of the water gets sharper.

The work is at the moment based on mtion tracking with Eyecon and Pure Data.

Media:2013-01-19 OSC-Eyecon.pd