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= Analyzing Gestalt = | |||
Part I of [[GMU:Gestalting Code|"Gestalting Code - Coding Gestalt"]] | Part I of [[GMU:Gestalting Code|"Gestalting Code - Coding Gestalt"]] | ||
== Introduction == | |||
=== Theory === | |||
# Introduction to Gestalt Theory | # Introduction to Gestalt Theory | ||
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# The Gestalt Laws | # The Gestalt Laws | ||
=== Games of Perception === | |||
'''Pen and Paper''' | '''Pen and Paper''' | ||
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* Crowd Sourcing | * Crowd Sourcing | ||
== Outlines of Shapes == | |||
=== Theory === | |||
# Analyzing Visual Form | # Analyzing Visual Form | ||
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* Nested Blobs + Trees of Blobs | * Nested Blobs + Trees of Blobs | ||
== Skeletons of Shapes == | |||
=== Theory === | |||
# Leytons Theory of Shape | # Leytons Theory of Shape | ||
# Skeletonization Algorithms | # Skeletonization Algorithms | ||
=== Hands-On === | |||
'''Processing''' | '''Processing''' | ||
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* From Shapes to Skeletons | * From Shapes to Skeletons | ||
* From Skeletons to Shapes | * From Skeletons to Shapes | ||
Revision as of 15:49, 31 March 2014
Analyzing Gestalt
Part I of "Gestalting Code - Coding Gestalt"
Introduction
Theory
- Introduction to Gestalt Theory
- Classic Gestalt Theory by Wertheimer
- The Gestalt Laws
Games of Perception
Pen and Paper
- Flüsterpost
- Zeichenspiele
Games with a Purpose
- GWAP
- Mechanical Turk
- Crowd Sourcing
Outlines of Shapes
Theory
- Analyzing Visual Form
- Representing and Tracing Outlines
- Tracing Algorithms
Hands-On
SimpleCV
- Tracing Outlines
- Blob Detection
Processing
- Tracing Outlines
- Nested Blobs + Trees of Blobs
Skeletons of Shapes
Theory
- Leytons Theory of Shape
- Skeletonization Algorithms
Hands-On
Processing
- Shrink and Grow
- From Shapes to Skeletons
- From Skeletons to Shapes