GMU:Coding Gestalt/Part1: Difference between revisions

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== Analyzing Gestalt ==
= Analyzing Gestalt =


     Part I of [[GMU:Gestalting Code|"Gestalting Code - Coding Gestalt"]]
     Part I of [[GMU:Gestalting Code|"Gestalting Code - Coding Gestalt"]]


----


=== Introduction ===
== Introduction ==


==== Theory ====
=== Theory ===


# Introduction to Gestalt Theory
# Introduction to Gestalt Theory
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# The Gestalt Laws
# The Gestalt Laws


==== Games of Perception ====
=== Games of Perception ===


'''Pen and Paper'''
'''Pen and Paper'''
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* Crowd Sourcing  
* Crowd Sourcing  


----


=== Outlines of Shapes  ===
== Outlines of Shapes  ==


==== Theory ====
=== Theory ===


# Analyzing Visual Form
# Analyzing Visual Form
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* Nested Blobs + Trees of Blobs
* Nested Blobs + Trees of Blobs


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=== Skeletons of Shapes ===
== Skeletons of Shapes ==


==== Theory ====
=== Theory ===


# Leytons Theory of Shape
# Leytons Theory of Shape
# Skeletonization Algorithms
# Skeletonization Algorithms


==== Hands-On ====
=== Hands-On ===


'''Processing'''
'''Processing'''
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* From Shapes to Skeletons
* From Shapes to Skeletons
* From Skeletons to Shapes
* From Skeletons to Shapes
----

Revision as of 15:49, 31 March 2014

Analyzing Gestalt

   Part I of "Gestalting Code - Coding Gestalt"


Introduction

Theory

  1. Introduction to Gestalt Theory
  2. Classic Gestalt Theory by Wertheimer
  3. The Gestalt Laws

Games of Perception

Pen and Paper

  • Flüsterpost
  • Zeichenspiele

Games with a Purpose

  • GWAP
  • Mechanical Turk
  • Crowd Sourcing


Outlines of Shapes

Theory

  1. Analyzing Visual Form
  2. Representing and Tracing Outlines
  3. Tracing Algorithms

Hands-On

SimpleCV

  • Tracing Outlines
  • Blob Detection

Processing

  • Tracing Outlines
  • Nested Blobs + Trees of Blobs


Skeletons of Shapes

Theory

  1. Leytons Theory of Shape
  2. Skeletonization Algorithms

Hands-On

Processing

  • Shrink and Grow
  • From Shapes to Skeletons
  • From Skeletons to Shapes