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Line 6: | Line 6: | ||
== Introduction == | == Introduction == | ||
=== Theory === | ==== Theory ==== | ||
# Introduction to Gestalt Theory | # Introduction to Gestalt Theory | ||
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# The Gestalt Laws | # The Gestalt Laws | ||
=== Games of Perception === | ==== Games of Perception ==== | ||
''Pen and Paper'' | |||
* Flüsterpost | * Flüsterpost | ||
* Zeichenspiele | * Zeichenspiele | ||
''Games with a Purpose'' | |||
* GWAP | * GWAP | ||
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== Outlines of Shapes == | == Outlines of Shapes == | ||
=== Theory === | ==== Theory ==== | ||
# Analyzing Visual Form | # Analyzing Visual Form | ||
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==== Hands-On ==== | ==== Hands-On ==== | ||
''SimpleCV'' | |||
* Tracing Outlines | * Tracing Outlines | ||
* Blob Detection | * Blob Detection | ||
''Processing'' | |||
* Tracing Outlines | * Tracing Outlines | ||
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== Skeletons of Shapes == | == Skeletons of Shapes == | ||
=== Theory === | ==== Theory ==== | ||
# Leytons Theory of Shape | # Leytons Theory of Shape | ||
# Skeletonization Algorithms | # Skeletonization Algorithms | ||
=== Hands-On === | ==== Hands-On ==== | ||
''Processing'' | |||
* Shrink and Grow | * Shrink and Grow | ||
* From Shapes to Skeletons | * From Shapes to Skeletons | ||
* From Skeletons to Shapes | * From Skeletons to Shapes |
Revision as of 15:56, 31 March 2014
Analyzing Gestalt
Part I of "Gestalting Code - Coding Gestalt"
Introduction
Theory
- Introduction to Gestalt Theory
- Classic Gestalt Theory by Wertheimer
- The Gestalt Laws
Games of Perception
Pen and Paper
- Flüsterpost
- Zeichenspiele
Games with a Purpose
- GWAP
- Mechanical Turk
- Crowd Sourcing
Outlines of Shapes
Theory
- Analyzing Visual Form
- Representing and Tracing Outlines
- Tracing Algorithms
Hands-On
SimpleCV
- Tracing Outlines
- Blob Detection
Processing
- Tracing Outlines
- Nested Blobs + Trees of Blobs
Skeletons of Shapes
Theory
- Leytons Theory of Shape
- Skeletonization Algorithms
Hands-On
Processing
- Shrink and Grow
- From Shapes to Skeletons
- From Skeletons to Shapes