GMU:Coding Gestalt/Part1: Difference between revisions

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== Analyzing Gestalt ==
= Analyzing Gestalt =


     Part I of [[GMU:Gestalting Code|"Gestalting Code - Coding Gestalt"]]
     Part I of [[GMU:Gestalting Code|Gestalting Code - Coding Gestalt]]


----


=== Introduction ===
== Introduction ==


==== Theory ====
==== Theory ====
Line 15: Line 14:
==== Games of Perception ====
==== Games of Perception ====


'''Pen and Paper'''
''Pen and Paper''


* Flüsterpost
* Flüsterpost
* Zeichenspiele
* Zeichenspiele
    
    
'''Games with a Purpose'''
''Games with a Purpose''


* GWAP
* GWAP
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* Crowd Sourcing  
* Crowd Sourcing  


----


=== Outlines of Shapes  ===
== Outlines of Shapes  ==


==== Theory ====
==== Theory ====
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==== Hands-On ====
==== Hands-On ====


'''SimpleCV'''
''SimpleCV''


* Tracing Outlines
* Tracing Outlines
* Blob Detection
* Blob Detection


'''Processing'''
''Processing''


* Tracing Outlines
* Tracing Outlines
* Nested Blobs + Trees of Blobs
* Nested Blobs + Trees of Blobs


----


=== Skeletons of Shapes ===
== Skeletons of Shapes ==


==== Theory ====
==== Theory ====
Line 59: Line 56:
==== Hands-On ====
==== Hands-On ====


'''Processing'''
''Processing''


* Shrink and Grow
* Shrink and Grow
* From Shapes to Skeletons
* From Shapes to Skeletons
* From Skeletons to Shapes
* From Skeletons to Shapes
----

Latest revision as of 16:01, 31 March 2014

Analyzing Gestalt

   Part I of Gestalting Code - Coding Gestalt


Introduction

Theory

  1. Introduction to Gestalt Theory
  2. Classic Gestalt Theory by Wertheimer
  3. The Gestalt Laws

Games of Perception

Pen and Paper

  • Flüsterpost
  • Zeichenspiele

Games with a Purpose

  • GWAP
  • Mechanical Turk
  • Crowd Sourcing


Outlines of Shapes

Theory

  1. Analyzing Visual Form
  2. Representing and Tracing Outlines
  3. Tracing Algorithms

Hands-On

SimpleCV

  • Tracing Outlines
  • Blob Detection

Processing

  • Tracing Outlines
  • Nested Blobs + Trees of Blobs


Skeletons of Shapes

Theory

  1. Leytons Theory of Shape
  2. Skeletonization Algorithms

Hands-On

Processing

  • Shrink and Grow
  • From Shapes to Skeletons
  • From Skeletons to Shapes