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The main objectives of the course are: | The main objectives of the course are: | ||
*To understand the basic principles of PureData audio/video programming.<br /> | |||
*To understand the different approaches to produce interactive musical environments.<br /> | |||
*To be able to deconstruct and reconstruct pieces of media art and interactive | |||
installations. | installations. | ||
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All the topics will by presented using Pure Data and in an introductory manner. | All the topics will by presented using Pure Data and in an introductory manner. | ||
Digital Signal Processing<br /> | *Digital Signal Processing<br /> | ||
GEM and ComputerVision<br /> | *GEM and ComputerVision<br /> | ||
Communication Protocols (OSC, Serial, TCP/IP...)<br /> | *Communication Protocols (OSC, Serial, TCP/IP...)<br /> | ||
Scoring for Live Electronic and Computer Music Theory<br /> | *Scoring for Live Electronic and Computer Music Theory<br /> | ||
== Required Materials == | == Required Materials == | ||
Computer (laptop with integrated web cam).<br /> | *Computer (laptop with integrated web cam).<br /> | ||
A game controller (ps3 controller, wii mote, etc) or a smartphone.*<br /> | *A game controller (ps3 controller, wii mote, etc) or a smartphone.*<br /> | ||
Arduino.* <br /> | *Arduino.* <br /> | ||
* Optional but strongly suggested | (*)Optional but strongly suggested | ||
== Registration == | == Registration == |
Revision as of 11:03, 24 August 2014
Werkmodul/Fachmodul/FachmodulWerkmodul
Lecturer(s): Rodrigo Diaz
Credits: 6 ECTS, 4 SWS
Date: Wednesday 17:00 (Schedule TBD)
Venue: Marienstraße 7b, Room 105
Description
This course is designed to enable students to produce and program musical interaction.
Through creative tasks, readings and hands-on exercises the course will explore the different approaches for music interaction using PureData.
The main objectives of the course are:
- To understand the basic principles of PureData audio/video programming.
- To understand the different approaches to produce interactive musical environments.
- To be able to deconstruct and reconstruct pieces of media art and interactive
installations.
Topics
All the topics will by presented using Pure Data and in an introductory manner.
- Digital Signal Processing
- GEM and ComputerVision
- Communication Protocols (OSC, Serial, TCP/IP...)
- Scoring for Live Electronic and Computer Music Theory
Required Materials
- Computer (laptop with integrated web cam).
- A game controller (ps3 controller, wii mote, etc) or a smartphone.*
- Arduino.*
(*)Optional but strongly suggested
Registration
Send your name and short description (study program, matriculation number, and interests) to rodrigo.diaz@uni-weimar.de
Schedule and Assignments
TBD