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Part I of [[GMU:Principia Textilica|Principia Textilica]]. | Part I of [[GMU:Principia Textilica|Principia Textilica]]. | ||
=== Topics === | |||
* Turtles | |||
* Turmites | |||
* Processing | |||
* Mathematica | |||
* Wolframlang | |||
* Textilica | |||
=== Links === | |||
==== LOGO ==== | |||
* Historic Videos: [http://logothings.wikispaces.com/ LogoThings] | |||
* Online Sandboxes: [http://logo.twentygototen.org/ Papert], [http://turtleacademy.com/ Turtle Academy], [https://github.com/bitcraftlab/turtlecraft/ Turtle Craft] | |||
* [http://el.media.mit.edu/logo-foundation/logo/turtle.html LOGO Reference] | |||
* [http://el.media.mit.edu/logo-foundation/products/books.html LOGO Books] | |||
==== Processing ==== | |||
* Demo Scene: [http://www.openprocessing.org/ Open Processing] | |||
* Video Tutorials: [http://funprogramming.org/ Fun Programming] | |||
* [http://processing.org/examples/ Processing Examples] | |||
* [http://processing.org/reference Processing Reference] | |||
* [http://processing.org/books/ Processing Books] | |||
==== Mathematica / WolframLang ==== | |||
* Demo Scene: [http://demonstrations.wolfram.com/ Wolfram Demonstrations] | |||
* Video Tutorials: [http://www.wolfram.com/broadcast/ Wolfram Broadcast] | |||
* [http://www.wolfram.com/language/gallery/ WolframLang Examples] | |||
* [http://reference.wolfram.com/language/ WolframLang Reference] | |||
* [http://www.wolfram.com/books/ Mathematica Books] | |||
=== Literature === | |||
==== LOGO Books ==== | |||
* Hal Abelson, Andrea diSessa: ''Turtle Geometry: The Computer as a Medium for Exploring Mathematics'' ISBN 978-0262510370 | |||
* James L. Clayson: ''Visual Modeling with Logo: A Structured Approach to Seeing'' ISBN 978-0262530699 | |||
* Juraj Hromkovic: ''Einführung in die Programmierung mit LOGO : Lehrbuch für Unterricht und Selbststudium'' ISBN 978-3658048310 ([http://link.springer.com/book/10.1007%2F978-3-658-04832-7 ebook]) | |||
* Yasmin B. Kafai, Mitchel Resnick: ''Constructionism in Practice: Designing, Thinking, and Learning in A Digital Age'' ISBN 978-0805819854 | |||
* Cynthia Solomon, Margaret Minsky and Brian Harvey: ''LogoWorks'' ([http://logoworks.wikispaces.com/ ebook]) – [http://logoworks.wikispaces.com/file/view/section4.pdf Section 4: Turtle Geometry] (PDF) | |||
* Seymour Papert: ''Mindstorms: Children, Computers, and Powerful Ideas'' ISBN 0-465-04674-6 | |||
==== Processing Books ==== | |||
{{ProcessingBooks}} | |||
==== Mathematica Books ==== | |||
{{MathematicaBooks}} |
Latest revision as of 04:28, 16 September 2014
Textile Computing
Part I of Principia Textilica.
Topics
- Turtles
- Turmites
- Processing
- Mathematica
- Wolframlang
- Textilica
Links
LOGO
- Historic Videos: LogoThings
- Online Sandboxes: Papert, Turtle Academy, Turtle Craft
- LOGO Reference
- LOGO Books
Processing
- Demo Scene: Open Processing
- Video Tutorials: Fun Programming
- Processing Examples
- Processing Reference
- Processing Books
Mathematica / WolframLang
- Demo Scene: Wolfram Demonstrations
- Video Tutorials: Wolfram Broadcast
- WolframLang Examples
- WolframLang Reference
- Mathematica Books
Literature
LOGO Books
- Hal Abelson, Andrea diSessa: Turtle Geometry: The Computer as a Medium for Exploring Mathematics ISBN 978-0262510370
- James L. Clayson: Visual Modeling with Logo: A Structured Approach to Seeing ISBN 978-0262530699
- Juraj Hromkovic: Einführung in die Programmierung mit LOGO : Lehrbuch für Unterricht und Selbststudium ISBN 978-3658048310 (ebook)
- Yasmin B. Kafai, Mitchel Resnick: Constructionism in Practice: Designing, Thinking, and Learning in A Digital Age ISBN 978-0805819854
- Cynthia Solomon, Margaret Minsky and Brian Harvey: LogoWorks (ebook) – Section 4: Turtle Geometry (PDF)
- Seymour Papert: Mindstorms: Children, Computers, and Powerful Ideas ISBN 0-465-04674-6
Processing Books
- Bartmann, Erik: Processing: kreativ programmieren mit Processing; für Designer, Künstler und Geeks; visuelle Welten gestalten ISBN 978-3-89721-997-7
- Greenberg, Ira Processing: Creative Coding and Computational Art ISBN 9781590596173
- Hartmut Bohnacker, Benedikt Groß, Julia Laub (herausg.: Lazzeroni, Claudius): Generative Gestaltung: Entwerfen. Programmieren. Visualisieren. ISBN 978-3-87439-759-9
- Maeda, John: Creative Code: Ästhetik und Programmierung am MIT Media Lab ISBN 3764371080
- Maeda, John: Maeda@media ISBN 0500282358
- Noble, Joshua: Programming interactivity: a designer's guide to processing, Arduino, and openFrameworks ISBN 0-596-15414-3
- Pearson, Matt: Generative Art - A Practical Guide Using Processing, 2011 Manning, ISBN 978-1935182627
- Reas, Casey; Fry, Ben: Processing: A Programming Handbook for Visual Designers and Artists ISBN 978-0262182621
- Reas, Casey; McWilliams, Chandler: Form+Code in Design, Art, and Architecture ISBN 978-1568989372
- Shiffman, Daniel Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ISBN 9780123736024
- Terzidis, Kostas: Algorithms for visual design using the processing language ISBN 978-0-470-37548-8
Mathematica Books
- Franke, Herbert W.: Animationen mit Mathematica ISBN 978-3540423720
- Gaylord, Richard J.: Computer Simulations with Mathematica: Explorations in Complex Physical and Biological Systems ISBN 978-0387942742
- Hibbard Alan, C.: Exploring Abstract Algebra With Mathematica ISBN 978-0387986197
- Jacob, Christian: Principia Evolvica. Simulierte Evolution mit Mathematica ISBN 978-3920993485
- Jacob, Christian: Illustrating Evolutionary Computation with Mathematica ISBN 978-1558606371
- Maeder, Roman: Programming in Mathematica ISBN 978-0201854497
- Mangano, Salvatore : Mathematica Cookbook ISBN 978-0596520991
- Skiena, Steven: Computational Discrete Mathematics: Combinatorics and Graph Theory with Mathematica ISBN 978-0521121460
- Wellin, Paul: Programming with Mathematica ISBN 978-1107009462