GMU:Principia Textilica/Part1: Difference between revisions

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* Online Sandboxes: [http://logo.twentygototen.org/ Papert], [http://turtleacademy.com/ Turtle Academy], [https://github.com/bitcraftlab/turtlecraft/ Turtle Craft]  
* Online Sandboxes: [http://logo.twentygototen.org/ Papert], [http://turtleacademy.com/ Turtle Academy], [https://github.com/bitcraftlab/turtlecraft/ Turtle Craft]  
* [http://el.media.mit.edu/logo-foundation/logo/turtle.html LOGO Reference]
* [http://el.media.mit.edu/logo-foundation/logo/turtle.html LOGO Reference]
* [http://el.media.mit.edu/logo-foundation/products/books.html LOGO Books]


==== Processing ====
==== Processing ====
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* [http://processing.org/examples/ Processing Examples]
* [http://processing.org/examples/ Processing Examples]
* [http://processing.org/reference Processing Reference]
* [http://processing.org/reference Processing Reference]
* [http://processing.org/books/ Processing Books]


==== Mathematica / WolframLang ====
==== Mathematica / WolframLang ====
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* [http://www.wolfram.com/language/gallery/ WolframLang Examples]
* [http://www.wolfram.com/language/gallery/ WolframLang Examples]
* [http://reference.wolfram.com/language/ WolframLang Reference]
* [http://reference.wolfram.com/language/ WolframLang Reference]
* [http://www.wolfram.com/books/ Mathematica Books]


=== Literature ===
=== Literature ===
* [http://el.media.mit.edu/logo-foundation/products/books.html List of LOGO Books]
* [http://www.processing.org/books/ List of Processing Books]
* [http://www.wolfram.com/books/ List of Mathematica Books]


==== LOGO Books ====
==== LOGO Books ====

Latest revision as of 04:28, 16 September 2014

Textile Computing

Part I of Principia Textilica.

Topics

  • Turtles
  • Turmites
  • Processing
  • Mathematica
  • Wolframlang
  • Textilica

Links

Processing

Mathematica / WolframLang

Literature

LOGO Books

  • Hal Abelson, Andrea diSessa: Turtle Geometry: The Computer as a Medium for Exploring Mathematics ISBN 978-0262510370
  • James L. Clayson: Visual Modeling with Logo: A Structured Approach to Seeing ISBN 978-0262530699
  • Juraj Hromkovic: Einführung in die Programmierung mit LOGO : Lehrbuch für Unterricht und Selbststudium ISBN 978-3658048310 (ebook)
  • Yasmin B. Kafai, Mitchel Resnick: Constructionism in Practice: Designing, Thinking, and Learning in A Digital Age ISBN 978-0805819854
  • Cynthia Solomon, Margaret Minsky and Brian Harvey: LogoWorks (ebook) – Section 4: Turtle Geometry (PDF)
  • Seymour Papert: Mindstorms: Children, Computers, and Powerful Ideas ISBN 0-465-04674-6

Processing Books

  • Bartmann, Erik: Processing: kreativ programmieren mit Processing; für Designer, Künstler und Geeks; visuelle Welten gestalten ISBN 978-3-89721-997-7
  • Greenberg, Ira Processing: Creative Coding and Computational Art ISBN 9781590596173
  • Hartmut Bohnacker, Benedikt Groß, Julia Laub (herausg.: Lazzeroni, Claudius): Generative Gestaltung: Entwerfen. Programmieren. Visualisieren. ISBN 978-3-87439-759-9
  • Maeda, John: Creative Code: Ästhetik und Programmierung am MIT Media Lab ISBN 3764371080
  • Maeda, John: Maeda@media ISBN 0500282358
  • Noble, Joshua: Programming interactivity: a designer's guide to processing, Arduino, and openFrameworks ISBN 0-596-15414-3
  • Pearson, Matt: Generative Art - A Practical Guide Using Processing, 2011 Manning, ISBN 978-1935182627
  • Reas, Casey; Fry, Ben: Processing: A Programming Handbook for Visual Designers and Artists ISBN 978-0262182621
  • Reas, Casey; McWilliams, Chandler: Form+Code in Design, Art, and Architecture ISBN 978-1568989372
  • Shiffman, Daniel Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ISBN 9780123736024
  • Terzidis, Kostas: Algorithms for visual design using the processing language ISBN 978-0-470-37548-8

Mathematica Books