IFD:All Hail The Pixels/Patterns: Difference between revisions

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rect (450,320, 100,100);
rect (450,320, 100,100);
    
    
}
}




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void setup() {
void setup() {
size(900, 600);
size(900, 600);
background(216,124,124);
background(216,124,124);
   
   
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void draw() {
void draw() {
variableRect(mouseX, mouseY, pmouseX, pmouseY);
variableRect(mouseX, mouseY, pmouseX, pmouseY);
}
}


//abs() calculates the absolute value (magnitude) of a number. The absolute value of a number is always positive
//abs() calculates the absolute value (magnitude) of a number. The absolute value of a number is always positive
// and draws a small rectangle if the mouse is moving slowly
// and draws a small rectangle if the mouse is moving slowly
// and draws a large rectangle if the mouse is moving quickly  
// and draws a large rectangle if the mouse is moving quickly  
// random(255) calls the random colours from 0-255 for the different squares
// random(255) calls the random colours from 0-255 for the different squares
//working with opacity to show layering
//working with opacity to show layering


void variableRect(int x, int y, int px, int py) {
void variableRect(int x, int y, int px, int py) {
float speed = abs(x-px) + abs(y-py);
float speed = abs(x-px) + abs(y-py);
stroke(0);
stroke(0);
fill(random(255),random(255),random(255), 190);
fill(random(255),random(255),random(255), 190);
rect(x, y, speed, speed);
rect(x, y, speed, speed);
}
}

Revision as of 14:41, 5 November 2014

ASSIGNMENT 1

"Create three different patterns on paper and formulate these in code with properties using processing"

Please paste your images and processing sketches below:

Rubab Paracha

  • Pattern A

//pattern of sqaures overlapping each other. i tried to use colour and opacity to experiment how layers work in processsing

void setup() { size(600, 600); smooth();

}


void draw() { background(0,102,102);

stroke (255); strokeWeight (1.5);

noFill(); rect (30,200, 100,100);

fill (150); rect (100,220, 100,100);

fill (80, 100); rect (170,240, 100,100);

fill (255,237, 188); rect (240,260, 100, 100);

fill (167, 82, 101, 150); rect (310,280, 100, 100);

fill (254, 190, 126); rect (380,300, 100,100);

fill (254, 190, 126, 120); rect (450,320, 100,100);

}


  • Pattern B

void setup() {

size(900, 600);

background(216,124,124);

}

void draw() {

variableRect(mouseX, mouseY, pmouseX, pmouseY);

}

//abs() calculates the absolute value (magnitude) of a number. The absolute value of a number is always positive

// and draws a small rectangle if the mouse is moving slowly

// and draws a large rectangle if the mouse is moving quickly

// random(255) calls the random colours from 0-255 for the different squares

//working with opacity to show layering

void variableRect(int x, int y, int px, int py) {

float speed = abs(x-px) + abs(y-py);

stroke(0);

fill(random(255),random(255),random(255), 190);

rect(x, y, speed, speed);

}