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*[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] | *[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] | ||
*[http://blog.digitaltutors.com/tips-creating-perfect-normal-maps-every-time/ Digital Tutors - Tips for Creating Perfect Normal Maps Every Time] | *[http://blog.digitaltutors.com/tips-creating-perfect-normal-maps-every-time/ Digital Tutors - Tips for Creating Perfect Normal Maps Every Time] | ||
*[http://blog.digitaltutors.com/understanding-subsurface-scattering-capturing-appearance-translucent-materials/ Digital Tutors - Understanding Subsurface Scattering - Capturing the Appearance of Translucent Materials] | |||
=== Animation === | === Animation === |
Revision as of 00:56, 17 November 2014
**** WORK IN PROGRESS****
Overview
Index
Introduction
Production Pipeline
Preproduction
Modeling
Texturing & Materials
- Digital Tutors - Bump, Normal and Displacement Maps
- Digital Tutors - Tips for Creating Perfect Normal Maps Every Time
- Digital Tutors - Understanding Subsurface Scattering - Capturing the Appearance of Translucent Materials
Animation
Fundamentals
- Digital Tutors - Understanding 12 Principles of Animation
- Digital Tutors - Breaking Down the 12 Principles of Animation into Easy to Understand Groups
- Digital Tutors - Timing and Spacing
- Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force
Character Animation
Dynamics
Rendering
Post Production & Rendering
Links
- about.com - Getting Started In 3D Modeling And Animation
- about.com - Do I Need To Know How To Draw For 3D Modeling
- about.com - 3d Basics Getting Started In 3d
- about.com - 3d Basics Getting Started In 3d
- Digital Tutors - 3d Basics Getting Started In 3d
- Digital Tutors - Where Should I Start With 3D?
- Digital Tutors - Should I Learn 3ds Max or Maya or what?