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=== Production Pipeline === | === Production Pipeline === | ||
=== Preproduction === | === Preproduction === | ||
* Idea | |||
* Thumbnail Sketching | |||
* Storyboards | |||
* Animatic | |||
* (Playblast) | |||
=== Modeling === | === Modeling === | ||
*[http://www.3dtotal.com/index_tutorial_detailed.php?id=1686#.VGn7DfmG-9U 3D-Total Beginner Tutorial Series] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=937#.VGn7X_mG-9U 3D-Total Basic Modelling Tutorial] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=526#.VGn7lvmG-9U 3D-Total Basic Modelling Techniques in 3ds Max] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=495#.VGn71PmG-9U 3D-Total Edge Flow Tips & Tricks] | |||
*[https://www.youtube.com/watch?v=KwRkkGzA98k Youtube 3DS Max Beginner Series] | |||
=== Texturing & Materials === | === Texturing & Materials === | ||
*[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] | *[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] | ||
*[http://blog.digitaltutors.com/tips-creating-perfect-normal-maps-every-time/ Digital Tutors - Tips for Creating Perfect Normal Maps Every Time] | |||
*[http://blog.digitaltutors.com/understanding-subsurface-scattering-capturing-appearance-translucent-materials/ Digital Tutors - Understanding Subsurface Scattering - Capturing the Appearance of Translucent Materials] | |||
*[http://blog.digitaltutors.com/texturing-realistic-skin-tips-techniques-painting-believable-skin/ Digital Tutors - Texturing Realistic Skin - Tips and Techniques for Painting Believable Skin] | |||
=== Animation === | === Animation === | ||
==== Fundamentals==== | |||
*[http://blog.digitaltutors.com/understanding-12-principles-animation/ Digital Tutors - Understanding 12 Principles of Animation] | |||
*[http://blog.digitaltutors.com/breaking-12-principles-animation-easy-understand-groups/ Digital Tutors - Breaking Down the 12 Principles of Animation into Easy to Understand Groups] | |||
*[http://blog.digitaltutors.com/character-animation-fundamentals-timing-spacing/ Digital Tutors - Timing and Spacing] | *[http://blog.digitaltutors.com/character-animation-fundamentals-timing-spacing/ Digital Tutors - Timing and Spacing] | ||
*[http://blog.digitaltutors.com/emphasizing-animation-timing-to-convey-weight-and-force/ Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force] | |||
*[http://blog.digitaltutors.com/clarity-animation-creating-shots-readable/ Digital Tutors - Clarity in Animation - Creating Shots That Are Readable] | |||
*[http://blog.digitaltutors.com/final-10-animation-taking-shot-good-great/ Digital Tutors - The Final 10% of the Animation - Taking Your Shot from Good to Great] | |||
==== Character Animation ==== | |||
*[http://blog.digitaltutors.com/understanding-skinning-vital-step-rigging-project/ Digital Tutors - Understanding Skinning - The Vital Step for Any Rigging Project] | |||
*[http://blog.digitaltutors.com/creating-walk-cycles-character-personality/ Digital Tutors - Creating Walk Cycles with Character and Personality] | |||
*[http://blog.digitaltutors.com/rigging-guideline-artist-whats-important-good-rig/ Digital Tutors - Rigging Guideline for the Artist: What's Important for a Good Rig?] | |||
*[http://blog.digitaltutors.com/big-three-character-animation/ Digital Tutors - The Big Three of Character Animation] | |||
=== Dynamics === | === Dynamics === | ||
=== Rendering === | === Rendering === | ||
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*[http://blog.digitaltutors.com/start-3d/ Digital Tutors - Where Should I Start With 3D?] | *[http://blog.digitaltutors.com/start-3d/ Digital Tutors - Where Should I Start With 3D?] | ||
*[http://blog.digitaltutors.com/learn-3ds-max-maya-softimage-cinema-4d-modo-houdini-etc/ Digital Tutors - Should I Learn 3ds Max or Maya or what?] | *[http://blog.digitaltutors.com/learn-3ds-max-maya-softimage-cinema-4d-modo-houdini-etc/ Digital Tutors - Should I Learn 3ds Max or Maya or what?] | ||
=== Glossar === | |||
* Frame | |||
* Keyframe | |||
[[Category:3D]] | [[Category:3D]] |
Latest revision as of 13:51, 17 November 2014
**** WORK IN PROGRESS****
Overview
Index
Introduction
Production Pipeline
Preproduction
- Idea
- Thumbnail Sketching
- Storyboards
- Animatic
- (Playblast)
Modeling
- 3D-Total Beginner Tutorial Series
- 3D-Total Basic Modelling Tutorial
- 3D-Total Basic Modelling Techniques in 3ds Max
- 3D-Total Edge Flow Tips & Tricks
- Youtube 3DS Max Beginner Series
Texturing & Materials
- Digital Tutors - Bump, Normal and Displacement Maps
- Digital Tutors - Tips for Creating Perfect Normal Maps Every Time
- Digital Tutors - Understanding Subsurface Scattering - Capturing the Appearance of Translucent Materials
- Digital Tutors - Texturing Realistic Skin - Tips and Techniques for Painting Believable Skin
Animation
Fundamentals
- Digital Tutors - Understanding 12 Principles of Animation
- Digital Tutors - Breaking Down the 12 Principles of Animation into Easy to Understand Groups
- Digital Tutors - Timing and Spacing
- Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force
- Digital Tutors - Clarity in Animation - Creating Shots That Are Readable
- Digital Tutors - The Final 10% of the Animation - Taking Your Shot from Good to Great
Character Animation
- Digital Tutors - Understanding Skinning - The Vital Step for Any Rigging Project
- Digital Tutors - Creating Walk Cycles with Character and Personality
- Digital Tutors - Rigging Guideline for the Artist: What's Important for a Good Rig?
- Digital Tutors - The Big Three of Character Animation
Dynamics
Rendering
Post Production & Rendering
Links
- about.com - Getting Started In 3D Modeling And Animation
- about.com - Do I Need To Know How To Draw For 3D Modeling
- about.com - 3d Basics Getting Started In 3d
- about.com - 3d Basics Getting Started In 3d
- Digital Tutors - 3d Basics Getting Started In 3d
- Digital Tutors - Where Should I Start With 3D?
- Digital Tutors - Should I Learn 3ds Max or Maya or what?
Glossar
- Frame
- Keyframe