User:Klatou: Difference between revisions

148 editsJoined 28 October 2014
(resize and organise images)
(resize and organise images)
Line 34: Line 34:
[[File:brading process_15.jpg|x300px]] [[File:brading process_16.jpg|x600px]]
[[File:brading process_15.jpg|x300px]] [[File:brading process_16.jpg|x600px]]


[[File:brading process_17.jpg|x600px]]
[[File:brading process_17.jpg|x300px]] [[File:brading process_18.jpg|x300px]]


[[File:brading process_18.jpg|x600px]]
[[File:brading process_19.jpg|x300px]] [[File:brading process_20.jpg|x300px]]


[[File:brading process_19.jpg|x600px]]
[[File:brading process_21.jpg|x300px]] [[File:brading process_22.jpg|x300px]]
 
[[File:brading process_20.jpg|x600px]]
 
[[File:brading process_21.jpg|x600px]]
 
[[File:brading process_22.jpg|600px]]


[[File:brading process_23.jpg|600px]]
[[File:brading process_23.jpg|600px]]

Revision as of 11:59, 5 April 2015

hello here is my github Profile page


My interest about the game of life as well as the cellular automata lies in a well determined set of rules that nevertheless, leads quickly to an unpredictable outcome, when the button start is pushed. I wonder if a textile technique may provide the same result. In theory, it may not, in the final result, as the final fabric is still and can't evolve, however, I would like to experiment a set of rules that would influence the creation of the fabric during the process.

For this mean, I chose to experiment this research on the braiding technique that we already experimented during the courses. Hand braiding offered me a two dimensional freedom, where I could experiment with my own hands different way to make interactions between the ropes. On the other hand, this technique also has the disadvantage to be only bi-directional unlike the Conway's Game of life.

Scoobidoo 01.jpg Scoobidoo 02.jpg Scoobidoo 03.jpg

This research aims to transcript in a braiding technique the rules and evolutions of a Conway's Game of life. As the set rules are simply decided, the used playing with the game of life may not be able to fully predict the outcome of its game. In the same way, I would like to create some braiding rules that would be likely to create a different pattern based on different initial rules.


Brading process 1.jpg Brading process 2.jpg



Brading process 3.jpg Brading process 4.jpg Brading process 5.jpg Brading process 7.jpg



Brading process 6.jpg Brading process 8.jpg Brading process 9.jpg Brading process 10.jpg Brading process 11.jpg Brading process 12.jpg


Brading process 13.jpg Brading process 14.jpg

Brading process 15.jpg Brading process 16.jpg

Brading process 17.jpg Brading process 18.jpg

Brading process 19.jpg Brading process 20.jpg

Brading process 21.jpg Brading process 22.jpg

Brading process 23.jpg

Brading process 24.jpg

Brading process 25.jpg

Brading process 26.jpg

Brading process 27.jpg

Brading process 28.jpg

Brading process 29.jpg