GMU:BioArt WS15/Iremnur Tokac: Difference between revisions

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=Interactive Pixels=  
=Interactive Pixels=  


== This a graduate project which is held in Bauhaus University-Weimar. This project investigates interactive environments in urban space based on an architectural project proposal in Jena, Germany, under the courses, “MediaArchitecture Elements_Facade as Interface” and “Tangible Programming Introduction”. Jena has a strong medieval character consisting of very narrow streets which lead pedestrians to town square. The aim of the project is to use this distinct organization as an urban interface of interaction by providing a light installation applied to narrow streets. It will be triggered by pedestrian movement; such as amount, position, and direction of occupants. This light installation has a system which generates light patterns based on cellular automata logic by using the data retrieved from pedestrian flow. This data is visualized as light patterns in real time. Therefore, streets, where the installation is constructed, will be illuminated through interaction by occupants. Two types of interaction occurs; interaction among occupants, since light patterns change according to their movement, and interaction between built environment and occupants, since the positions of occupants will be captured by a camera and sent to the system as initial data to be visualized.  
=This a graduate project which is held in Bauhaus University-Weimar. This project investigates interactive environments in urban space based on an architectural project proposal in Jena, Germany, under the courses, “MediaArchitecture Elements_Facade as Interface” and “Tangible Programming Introduction”. Jena has a strong medieval character consisting of very narrow streets which lead pedestrians to town square. The aim of the project is to use this distinct organization as an urban interface of interaction by providing a light installation applied to narrow streets. It will be triggered by pedestrian movement; such as amount, position, and direction of occupants. This light installation has a system which generates light patterns based on cellular automata logic by using the data retrieved from pedestrian flow. This data is visualized as light patterns in real time. Therefore, streets, where the installation is constructed, will be illuminated through interaction by occupants. Two types of interaction occurs; interaction among occupants, since light patterns change according to their movement, and interaction between built environment and occupants, since the positions of occupants will be captured by a camera and sent to the system as initial data to be visualized.  
You can check the project;
You can check the project;
* Project booklet
* Project booklet
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**Concept visualisation [https://vimeo.com/142052494]
**Concept visualisation [https://vimeo.com/142052494]
**Interaction visualisation based on cellular automata [https://vimeo.com/142052274]  
**Interaction visualisation based on cellular automata [https://vimeo.com/142052274]  
**Working with micro-controllers, testing light patterns [https://vimeo.com/141648858]==
**Working with micro-controllers, testing light patterns [https://vimeo.com/141648858]=

Revision as of 15:52, 31 December 2015

Interactive Pixels

=This a graduate project which is held in Bauhaus University-Weimar. This project investigates interactive environments in urban space based on an architectural project proposal in Jena, Germany, under the courses, “MediaArchitecture Elements_Facade as Interface” and “Tangible Programming Introduction”. Jena has a strong medieval character consisting of very narrow streets which lead pedestrians to town square. The aim of the project is to use this distinct organization as an urban interface of interaction by providing a light installation applied to narrow streets. It will be triggered by pedestrian movement; such as amount, position, and direction of occupants. This light installation has a system which generates light patterns based on cellular automata logic by using the data retrieved from pedestrian flow. This data is visualized as light patterns in real time. Therefore, streets, where the installation is constructed, will be illuminated through interaction by occupants. Two types of interaction occurs; interaction among occupants, since light patterns change according to their movement, and interaction between built environment and occupants, since the positions of occupants will be captured by a camera and sent to the system as initial data to be visualized. You can check the project;

  • Project booklet
  • Project videos
    • Concept visualisation [2]
    • Interaction visualisation based on cellular automata [3]
    • Working with micro-controllers, testing light patterns [4]=