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'''IFD: Mobile Media Design - SS16''' | = '''IFD: Mobile Media Design - SS16''' = | ||
[[:Category:Fachmodul|Fachmodul]]<br/> | [[:Category:Fachmodul|Fachmodul]]<br/> | ||
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''Date:'' Tuesdays, 14:30 - 16:45h (every two weeks) <br/> | ''Date:'' Tuesdays, 14:30 - 16:45h (every two weeks) <br/> | ||
''Venue:'' [[Marienstraße 7b]], Room TBA <br/> | ''Venue:'' [[Marienstraße 7b]], Room TBA <br/> | ||
''First meeting:'' presumably on 18 April 2016 ''to be confirmed'' | ''First meeting:'' presumably on 18 April 2016 - ''to be confirmed'' | ||
Revision as of 13:13, 26 February 2016
IFD: Mobile Media Design - SS16
Fachmodul
Lecturer: Joatan Preis Dutra
Credits: 6 ECTS, 2 SWS
Date: Tuesdays, 14:30 - 16:45h (every two weeks)
Venue: Marienstraße 7b, Room TBA
First meeting: presumably on 18 April 2016 - to be confirmed
Description
This course is designed for media students who are interested in an introduction about how the mobile media are present in our society, and how it interacts with public urban spaces, and how it can be related to cultural heritage content, through mobile devices gadgets.
Nowadays, mobile technology is present on most part of people’s daily life and belongs to the people’s routine.
If the technology can bring the world in a small scale of a mobile screen by enhancing the museums and galleries possibilities, the portable technology can also add elements to the real world, changing the perception of urban spaces and its cultural heritage content. There are no more limitations about space, neither about the opening hours to provide to the visitors a complete and empowered cultural experience.
A mobile App could also work for ICT for tourism, and Weimar is a perfect applied scenario to develop touristic apps, dealing with UNESCO’s World Heritage places in Weimar.
This course also has an important practical part, where the students will learn Mobile Interface guidelines, developing a mock-up app prototype for UNESCO's World Heritage Sites in Weimar.
This course is an invitation to theoretical and practical perspectives to observe mobile media and in urban scenarios, addressed for cultural purposes. It is a methodological and creative approach to analyze the mobile media role for cultural heritage.
IMPORTANT: You don't need previous knowledge in Android, iOS or even any type of programming skills. This class is more focused on the design and navigation aspects.
Target Group
Master students in the Faculty of Media
- Media Art and Design, MFA
- MediaArchitecture
- Media Management
- Computer Science and Media
- Media Culture
(Bachelor students are welcome, despite the class will be in English)
Language
The course and activities will be held in the English language.
Registration Procedure
Please send your application by email with:
- Subject: MobileMediaDesign-SS16 to: joatan.preis.dutra (at) uni-weimar.de
- Name (Family Name), Surname (Given Name)
- Program and semester (Studienprogramm und Fachsemester)
- Matriculation number (Matrikelnummer)
- Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?
Grading
- 60% Presentation of the app prototype (photoshop, html, etc)
- 40% submission of a short paper (3 to 5 pages, ACM or APA Style)
- Participation on side activities will reflect the final grade.
Schedule and Files
- TBA
References - Selected Readings
1. Digital / New Media
- Gere, C. (2002). Digital culture. London: Reaktion Books. ISBN 978-1-86189-388-8
- Hjarvard, S. (2008). The Mediatization of Society - A Theory of the Media as Agents of Social and Cultural Change. Nordicom Review, 2(29), 105-134. Retrieved from http://www.nordicom.gu.se/common/publ_pdf/270_hjarvard.pdf
- Lunenfeld, P. (2000). The digital dialectic: new essays on new media. Cambridge Mass.: MIT Press. ISBN 0262122138
- McLuhan, M. (1994). Understanding media: the extensions of man (1st ed.). Cambridge Mass.: MIT Press. ISBN 0262631598
- Pavlik, J. (2008). Media in the digital age. New York: Columbia University Press. ISBN 0231142099 (Read online at: http://www.openisbn.com/preview/0231142099/)
2. Mobile Culure
- Pachler, N., Bachmair, B., Cook, J., & Kress, G. (2009). Mobile Learning: Structures, Agency, Practices. Springer. ISBN 978-1-4419-0584-0
- Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). “It is always a lot of fun!”: exploring dimensions of digital game experience using focus group methodology. Proceedings of the 2007 Conference on Future Play_: November 14-17, 2007, Toronto, Canada (pp. 83-89). New York N.Y.: ACM. Retrieved from http://portal.acm.org/citation.cfm?doid=1328202.1328218
- Ronchi, A. M. (2009). eCulture : cultural content in the digital age. Dordrecht; London: Springer. ISBN 978-3-540-75273-8
- Samkange-Zeeb, F., & Blettner, M. (2008). Emerging aspects of mobile phone use. Emerging Health Threats Journal, 2. doi:10.3134/ehtj.09.005. Retrieved from http://www.eht-journal.net/index.php/ehtj/article/view/7082/7947
- Straubhaar, J., LaRose, R., & Davenport, L. (2011). Media now: understanding media, culture, and technology (7th ed.). Boston MA: Wadsworth/Cengage Learning. ISBN 978-1-4390-8257-7
3. Urban Spaces
- Brighenti, A. M. (2010). New Media and the Prolongations of Urban Environments. Convergence: The International Journal of Research into New Media Technologies, 16(4), 471-487. doi:10.1177/1354856510375528. Retrieved from http://con.sagepub.com/content/16/4/471
- Champion, E. (2011). Playing with the past. Springer-Verlag New York Inc. ISBN 978-1-84996-500-2
- Eckardt, F., & Bauhaus-Universität Weimar. (2008). Media and urban space: understanding, investigating and approaching mediacity. Berlin: Frank & Timme. ISBN 9783865961426 (Read online at http://openisbn.com/preview/3865961428/)
- Hannerz, U. (1980). Exploring the city: inquiries toward an urban anthropology. New York: Columbia University Press. ISBN 978-0-2310-8376-8
- McQuire, S. (2008). The media city: media, architecture and urban space. Los Angeles Calif.: Sage. ISBN 9781412907934
4. Methodology
- Neuendorf, K. A. (2002). The content analysis guidebook. Sage Publications. ISBN 978-0-7619-1977-3
- Shuttleworth, M., & Blakstad, O. (2010). How to write a research paper: an introduction to academic writing. Lexington KY: Oskar Blakstad and Experiment-Resources.com. Retrieved from http://www.experiment-resources.com/how-to-write-a-researchpaper.html
- Simon, J. L. (2003). The art of empirical investigation. New Brunswick NJ: Transaction Publishers. ISBN 0765805308 (Read online at http://openisbn.com/preview/0765805308/)
5. Interface Design Guidelines for mobile platforms
- iOS - Apple: iOS Human Interface Guidelines: Designing for iOS
http://developer.android.com/design/index.html
- Android - Google: Design | Android Developers
http://developer.android.com/design/index.html
- Windows Phone: Guidelines for Universal Windows Platform (UWP) apps - Windows app development
https://dev.windows.com/en-us/design