Meredith Barnes: Difference between revisions

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I would like to make a kind-of interactive animation.
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I think it is easiest if I describe what I imagine to be the final installation:
There is a monitor with a blank screen, and through the speakers once can hear various sounds; perhaps of people clapping or yelling.
When a noise is made above a certain decibel, a certain amount of a video clip is played. The amount of the clip that is played is directly proportionate to that duration of the sound that was made.
If there is no noise above a certain level, then the screen remains blank, but there is audio playing. The audio is a recording of the previous noise that has been created by people interacting with the work.
If someone makes a noise above a certain level again, the audio stops and more of the video clip plays.
This process is repeated in an infinite loop.


I want to use Pure Data to create this interactive situation. The video clip that I would like to play will be an animation of a person saying ‘stop yelling at me’ over and over.
*[[GMU:Audio+Video projekte#Meredith Barnes: Stop yelling at me]]
The only way to make the entire animation play is to keep making sounds or ‘yelling’ at the animated person, as they are asking you not to.
One can also hear the reactions of the people who have interacted with the work before them, and thus hear to what extent other people have gone against the animated person’s request.


http://www.narindareeders.net/index.php?/interactive/help-your-self/
[[Category:Student]]
 
This is a really cool interactive self-help desk.
 
If I were to continue this project, I would also like to have various different animated possibilities, so that if someone kept making noise, the animated person could get angrier and angrier or perhaps sadder and sadder, so that the audience is made to feel guilty by continuing to interact with the work.

Latest revision as of 08:48, 8 May 2010

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