Line 8: | Line 8: | ||
== Group Work By == | == Group Work By == | ||
<li>Amy Jean Barnett (Sound design Ableton, Max MSP patch and Iannix implementation) | <li>Amy Jean Barnett (Sound design Ableton, Max MSP patch and Iannix implementation) | ||
<li>Florian Froger (Unity & | <li>Florian Froger (Unity & TouchOSC App Implementation) | ||
<li>Jonas Jülch (Unity & | <li>Jonas Jülch (Unity & TouchOSC App Implementation) | ||
== OSC Signal Diagram == | == OSC Signal Diagram == |
Revision as of 15:18, 15 June 2016
Kitten in Space!
Our concept was to realise an interactive ‘mini’ game in Unity controlled via touch OSC for smartphone. The sound accompanying the game is generated in Max MSP via OSC triggers from Iannix, this data is then transferred via OSC to affect the scale value in real time of the cube game objects in Unity.
Meooow!
Group Work By
OSC Signal Diagram
Iannix - Audio Input
We created a simple score in Iannix to send triggers via OSC to be received in Max MSP.
Max MSP - Audio Input/Output
In Max we assembled a patch that triggers sound files responding to incoming OSC messages from Iannix. A bank of sound files pre-designed in Ableton are stored in a folder on the hard drive and called from the max patch as it receives the random trigger coordinates into the sprintf open %s.wav object. These triggers are then sent on to be received in Unity via the udpsend object in Max.
Controller Input to Unity
Touch OSC App