GMU:Performance Platform/Escape or Kill: Difference between revisions

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= Florian Froger =
== Name ==
Florian Froger


== Slot ==
11
== Title ==
Escape or Kill


== Idea ==
== Idea ==


- Escape or Kill -
I'm building an improv game to train listening and orientation skills
 
== Rules ==
To kill someone or to escape from the labyrinth


I'm buildung an improv game to train listening and orientation skills
If one player find a key, he can escape through a door<br>
If one player find a knife, he can kill the other one by touching him


-- Rule
== Setup ==
To kill someone or to escape from the labyrinth
2 blindfolded players are placed into a invisible labyrinth<br>
In this labyrinth, they are an invisible key or knife
 
== On Stage ==
2 blindfolded players
 
== On Screen ==
A 2D labyrinth into the audience can see where the players, the knife and the key are
 
== Sound ==
3D Sounds give you an indication where is the escape door <br>
3D Sounds give you an indication when you carry the knife or the key<br>
Sound feedback when touching the wall <br>


-- Setup
== Sketch ==
2 blindfolded players are placed into a invisible labyrinth
In this labyrinth, they are a invisible key or a knife


(feature: The players are wearing gloves with vibration sensors. If they touch the wall, they became an physics and audio feedback. If they touch the wall too long, they lose.)
[[File:skizze_escape-or-kill-500.jpg]]


If they found a key, the player can escape through a door
== Software ==
If one player find a knife, he can kill the other one


-- On Stage
Captury --> Unity
2 blindfolded players


-- On Screen
== Project Plan ==
A 2D labyrinth into the audience can see where the players are or the knife & key


-- Sound
.build the game in Unity<br>
3D Sounds give you indication where the espace door is
.add mono song in Unity<br>
Audio feedback when touching the wall
.test it with the captury<br>
.try the 3D multi-channel Sound<br>
.add opening/closing titles Animation in Unity<br>
.improve the visual & Audio design of the whole game<br>

Latest revision as of 17:12, 16 June 2016

Name

Florian Froger

Slot

11

Title

Escape or Kill

Idea

I'm building an improv game to train listening and orientation skills

Rules

To kill someone or to escape from the labyrinth

If one player find a key, he can escape through a door
If one player find a knife, he can kill the other one by touching him

Setup

2 blindfolded players are placed into a invisible labyrinth
In this labyrinth, they are an invisible key or knife

On Stage

2 blindfolded players

On Screen

A 2D labyrinth into the audience can see where the players, the knife and the key are

Sound

3D Sounds give you an indication where is the escape door
3D Sounds give you an indication when you carry the knife or the key
Sound feedback when touching the wall

Sketch

Skizze escape-or-kill-500.jpg

Software

Captury --> Unity

Project Plan

.build the game in Unity
.add mono song in Unity
.test it with the captury
.try the 3D multi-channel Sound
.add opening/closing titles Animation in Unity
.improve the visual & Audio design of the whole game