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Florian Froger | Florian Froger | ||
== | == Slot == | ||
11 | |||
== Title == | == Title == | ||
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To kill someone or to escape from the labyrinth | To kill someone or to escape from the labyrinth | ||
If | If one player find a key, he can escape through a door<br> | ||
If one player find a knife, he can kill the other one by | If one player find a knife, he can kill the other one by touching him | ||
== Setup == | == Setup == | ||
2 blindfolded players are placed into a invisible labyrinth | 2 blindfolded players are placed into a invisible labyrinth<br> | ||
In this labyrinth, they are | In this labyrinth, they are an invisible key or knife | ||
== On Stage == | == On Stage == | ||
Line 35: | Line 35: | ||
Sound feedback when touching the wall <br> | Sound feedback when touching the wall <br> | ||
== | == Sketch == | ||
[[File:skizze_escape-or-kill-500.jpg]] | [[File:skizze_escape-or-kill-500.jpg]] | ||
== Software == | |||
Captury --> Unity | |||
== Project Plan == | |||
.build the game in Unity<br> | |||
.add mono song in Unity<br> | |||
.test it with the captury<br> | |||
.try the 3D multi-channel Sound<br> | |||
.add opening/closing titles Animation in Unity<br> | |||
.improve the visual & Audio design of the whole game<br> |
Latest revision as of 17:12, 16 June 2016
Name
Florian Froger
Slot
11
Title
Escape or Kill
Idea
I'm building an improv game to train listening and orientation skills
Rules
To kill someone or to escape from the labyrinth
If one player find a key, he can escape through a door
If one player find a knife, he can kill the other one by touching him
Setup
2 blindfolded players are placed into a invisible labyrinth
In this labyrinth, they are an invisible key or knife
On Stage
2 blindfolded players
On Screen
A 2D labyrinth into the audience can see where the players, the knife and the key are
Sound
3D Sounds give you an indication where is the escape door
3D Sounds give you an indication when you carry the knife or the key
Sound feedback when touching the wall
Sketch
Software
Captury --> Unity
Project Plan
.build the game in Unity
.add mono song in Unity
.test it with the captury
.try the 3D multi-channel Sound
.add opening/closing titles Animation in Unity
.improve the visual & Audio design of the whole game