GMU:Performance Platform/Escape or Kill: Difference between revisions

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Florian Froger
Florian Froger


== Slots ==
== Slot ==


10, 11 & 12
11


== Title ==
== Title ==
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To kill someone or to escape from the labyrinth
To kill someone or to escape from the labyrinth


If they found a key, the player can escape through a door<br>
If one player find a key, he can escape through a door<br>
If one player find a knife, he can kill the other one by stabbing him
If one player find a knife, he can kill the other one by touching him


== Setup ==
== Setup ==
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Sound feedback when touching the wall <br>
Sound feedback when touching the wall <br>


== Draw ==
== Sketch ==


[[File:skizze_escape-or-kill-500.jpg]]
[[File:skizze_escape-or-kill-500.jpg]]
== Software ==
Captury --> Unity
== Project Plan ==
.build the game in Unity<br>
.add mono song in Unity<br>
.test it with the captury<br>
.try the 3D multi-channel Sound<br>
.add opening/closing titles Animation in Unity<br>
.improve the visual & Audio design of the whole game<br>

Latest revision as of 17:12, 16 June 2016

Name

Florian Froger

Slot

11

Title

Escape or Kill

Idea

I'm building an improv game to train listening and orientation skills

Rules

To kill someone or to escape from the labyrinth

If one player find a key, he can escape through a door
If one player find a knife, he can kill the other one by touching him

Setup

2 blindfolded players are placed into a invisible labyrinth
In this labyrinth, they are an invisible key or knife

On Stage

2 blindfolded players

On Screen

A 2D labyrinth into the audience can see where the players, the knife and the key are

Sound

3D Sounds give you an indication where is the escape door
3D Sounds give you an indication when you carry the knife or the key
Sound feedback when touching the wall

Sketch

Skizze escape-or-kill-500.jpg

Software

Captury --> Unity

Project Plan

.build the game in Unity
.add mono song in Unity
.test it with the captury
.try the 3D multi-channel Sound
.add opening/closing titles Animation in Unity
.improve the visual & Audio design of the whole game