GMU:Tutorials/Performance Platform/Tracking Platform Export: Difference between revisions
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I will export the tracking data of the "shot2" of the project "Bounce and Rebound". | I will export the tracking data of the "shot2" of the project "Bounce and Rebound". | ||
== STEP 1 == | |||
Check first where on the harddisk you saved your Project. | Check first where on the harddisk you saved your Project. | ||
== STEP 2 == | |||
== STEP | |||
Go into the left up corner of the window to fade in the manager system and click on the icon "Dateien" to open the file directory. | Go into the left up corner of the window to fade in the manager system and click on the icon "Dateien" to open the file directory. | ||
== STEP | == STEP 3 == | ||
In the file directory search the right folder of your scene. | In the file directory search the right folder of your scene. | ||
== STEP | == STEP 4 == | ||
in your folder you see some different types of file | in your folder you see some different types of file | ||
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florian.skin | florian.skin | ||
== STEP | == STEP 5 == | ||
plug your extern hard disk and copy the files | plug your extern hard disk and copy the files |
Revision as of 17:09, 2 July 2016
TRACKING PLATFORM EXPORT
note: The computer use as an operating system "Gnome".
I will export the tracking data of the "shot2" of the project "Bounce and Rebound".
STEP 1
Check first where on the harddisk you saved your Project.
STEP 2
Go into the left up corner of the window to fade in the manager system and click on the icon "Dateien" to open the file directory.
STEP 3
In the file directory search the right folder of your scene.
STEP 4
in your folder you see some different types of file For .avi background.png noise.png motion.fbx For each Player you have: florian.dofs florian.meta florian.obj florian.skel florian.skin
STEP 5
plug your extern hard disk and copy the files Note: the right computer tower is the black one under the table
use NTFS Hard Disk Format for buf free result - exFat could be read only Note: eject the hard disk properly