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Kei kitamura (talk | contribs) |
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== Visual Part == | == Visual Part == | ||
Computer 2 splits the incoming OSC-messages to be read by unity on the same machine and sent to computer 3. This is easily done in MAX: | |||
'''Computer 2 splits the incoming OSC-messages to be read by unity on the same machine and sent to computer 3. This is easily done in MAX: | |||
''' | |||
[[File:maxsplit.png]] | [[File:maxsplit.png]] | ||
and makes the object move, in this case spin, depending on the OCS signal | |||
[[File: | '''Unity gets the OSC-messages with a script like this (google might help):''' | ||
[[File:unityleif1.png]] | |||
'''and makes the object move, in this case spin, depending on the OCS signal | |||
''' | |||
[[File:unityleif2.png]] | |||
== Sound Part == | == Sound Part == | ||
Max | '''Max patche for generating noise''' | ||
The max patch can be downloaded from | |||
https://www.dropbox.com/s/2rxld8rdyada4v2/Noise%20Generator.maxpat?dl=0 | |||
It consists of a OSC receiver and two sound sources; saw and sine waves. | |||
Both of sound source are operated with the same float contained in the OSC package, | |||
but the float is remapped with different output range for each parameter. | |||
You can adjust input and output ranges to get different result. | |||
[[Image:Noise generator.jpg]] | [[Image:Noise generator.jpg]] |
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