GMU:Tutorials/Visual Interaction: Difference between revisions

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-OSC plugins for Unity<br>
-OSC plugins for Unity<br>
[[Media:OSC_Plugins_for_Unity.zip]]
[[OSC_Plugins_for_Unity.zip]]
-OSC plugins for Max/Msp<br>
-OSC plugins for Max/Msp<br>
http://cnmat.berkeley.edu/patch/4029<br>
http://cnmat.berkeley.edu/patch/4029<br>
-Perlin noise plugin for Unity<br>
-Perlin noise plugin for Unity<br>
[[Media:PerlinNoise.zip]]
[[PerlinNoise.zip]]


== STEP 1 ==  
== STEP 1 ==  

Revision as of 14:32, 27 July 2016

Controlling Unity with Max/Msp


In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp and you can try to control noise deformation intensity of a mesh object.
There are some materials you need to test this tutorial. Please download following files before you start;

-OSC plugins for Unity
OSC_Plugins_for_Unity.zip -OSC plugins for Max/Msp
http://cnmat.berkeley.edu/patch/4029
-Perlin noise plugin for Unity
PerlinNoise.zip

STEP 1

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STEP 2

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STEP 3

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STEP 4

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Example

Now you can apply the value you received with your unity project.
In this part, you can try to control noise deformation intensity of a mesh object.

References

You can downloaded sample project files from this link;