GMU:Tutorials/Visual Interaction: Difference between revisions

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[[Media:PerlinNoise.zip]]
[[Media:PerlinNoise.zip]]


== STEP 1 ==  
== Make a OSC bridge on Max/Msp ==  


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In this section, you will make a OSC sender part on Max/Msp.


== STEP 2 ==  
== STEP 2 ==  

Revision as of 14:36, 27 July 2016

Controlling Unity with Max/Msp


In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp and you can try to control noise deformation intensity of a mesh object.
There are some materials you need to test this tutorial.

Please download following files before you start;

-OSC plugins for Unity
Media:OSC_Plugins_for_Unity.zip
-OSC plugins for Max/Msp
http://cnmat.berkeley.edu/patch/4029
-Perlin noise plugin for Unity
Media:PerlinNoise.zip

Make a OSC bridge on Max/Msp

In this section, you will make a OSC sender part on Max/Msp.

STEP 2

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STEP 3

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STEP 4

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Example

Now you can apply the value you received with your unity project.
In this part, you can try to control noise deformation intensity of a mesh object.

References

You can downloaded sample project files from this link;