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[[Media:PerlinNoise.zip]] | [[Media:PerlinNoise.zip]] | ||
== | == Make a OSC bridge on Max/Msp == | ||
In this section, you will make a OSC sender part on Max/Msp. | |||
== STEP 2 == | == STEP 2 == |
Revision as of 14:36, 27 July 2016
Controlling Unity with Max/Msp
In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp and you can try to control noise deformation intensity of a mesh object.
There are some materials you need to test this tutorial.
Please download following files before you start;
-OSC plugins for Unity
Media:OSC_Plugins_for_Unity.zip
-OSC plugins for Max/Msp
http://cnmat.berkeley.edu/patch/4029
-Perlin noise plugin for Unity
Media:PerlinNoise.zip
Make a OSC bridge on Max/Msp
In this section, you will make a OSC sender part on Max/Msp.
STEP 2
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STEP 3
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STEP 4
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Example
Now you can apply the value you received with your unity project.
In this part, you can try to control noise deformation intensity of a mesh object.
References
You can downloaded sample project files from this link;