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| '''
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| == Controlling Unity with Max/Msp ==
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| ''' <br>
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| In this tutorial, you will get the basic ideas of interactive connection between Unity and Max/Msp, using open sound control (OSC).<br>
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| You will try to control noise deformation intensity of a mesh object as an example.
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| <br>
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| <br>
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| There are some materials you need to test this tutorial.
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| <br>
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| Please download and install following plugins before you start;
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| <br>
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| <br>
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| -OSC plugins for Unity<br>
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| [[Media:OSC_Plugins_for_Unity.zip]]<br>
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| <br>
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| -OSC plugins for Max/Msp<br>
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| http://cnmat.berkeley.edu/patch/4029<br>
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| <br>
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| -Perlin noise plugin for Unity<br>
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| [[Media:PerlinNoise.zip]]<br>
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| <br>
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| -Scripts for Unity<br>
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| [[Media:UnityNoise_Scripts.zip]]
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| == Make a OSC bridge on Max/Msp ==
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| In this section, you will make a OSC sender part on Max/Msp.
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| <br>
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| <br>
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| 1.Open a new patcher from top menu bar. You can also make a new patcher with shortcuts "command" + "K".
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| <br>
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| <br>
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| 2.Press "F" key to make a number box for float. This will be the input of the noise contoroller.
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| <br>
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| <br>
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| 3.Press "M" key to make a message node and type '''"/test $1"''' and connect with the number box.<br>
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| '''"/test"''' is an identifier of the osc message. You can rename whatever you want, but you should pay attention '''not to forget "/"''' before the name of identifier.<br>
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| Also, '''"$1"''' is required to import external value.
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| <br>
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| <br>
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| 4.Press "B" to make a bang node and press "N" and type "OpenSoundControl".
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| <br>
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| <br>
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| 5.Press "N" and type '''"udpsend 127.0.0.1 2222"'''.<br>
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| '''"127.0.0.1"''' is a IP address, which is used to test this setup '''internally'''.<br>
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| If you try this tutorial with multiple computers, '''check the IP address of a computer for Unity project.'''<br>
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| "2222" is a name of port. You can define any integer, but make sure that '''you are using the same port number for Max patch and Unity'''.
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| <br>
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| <br>
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| 6.Connect nodes together like the picture below;<br>
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| [[File:MaxMsp 01_06.png|thumb|200px|left]]
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| 7. Then, lock the patcher with "command"+ "E". Now you are ready to run the "sender" part.
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| == Make a OSC bridge on Unity ==
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| In this section, you will make OSC receiver part on Unity.
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| <br>
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| <br>
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| 1.Open Unity and make a new project folder.<br>
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| You will see the window like this picture;<br>
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| [[File:Unity 02_01.png|thumb|200px|left]]
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| Click the "NEW" icon on the top right of the window to make a new project folder.<br>
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| Then you can name the project folder and define the place you make.<br>
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| [[File:Unity 02_02.png|thumb|200px|left]]
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| <br>
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| Make sure that you are selecting '''"3D"''' mode. If you are selecting, its color is red.
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| <br>
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| 2.Create "Empty" game object from the create button on the "Hierarchy" tab, which is top left on the window.<br>
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| [[File:Unity 02_04.png|thumb|200px|left]]
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| Then, right click created game object and rename it "OSC Receiver".<br>
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| In this tutorial, all scripts related OSC
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| == Write a noise animation script on Unity ==
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| In this section, you will develop the object which you animate with OSC signals.
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| == References ==
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| You can downloaded finished sample project files from this link;
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| <br>
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| Max patch<br>
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| [[Media:NoiseController.maxpat.zip]]
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| <br>
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| <br>
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| Unity Project<br>
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| [[Media:PerlinNoiseDeformation.zip]]
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